public override void TurnOnLightWithScenario(int repeatCount, Cube.LightOperation[] operations, ORDER_TYPE order = ORDER_TYPE.Weak) { #if RELEASE CubeOrderBalancer.Instance.AddOrder(this, () => simulator.SetLights(repeatCount, operations), order); #else CubeOrderBalancer.Instance.DEBUG_AddOrderParams(this, () => simulator.SetLights(repeatCount, operations), order, "turnOnLightWithScenario", repeatCount, operations); #endif }