void GetInputVertical() { if (Input.GetKey(KeyCode.DownArrow) || bodyMovement.leanForward()) { vertical += rotateVSpeed; } else if (Input.GetKey(KeyCode.UpArrow) || bodyMovement.leanBackward()) { vertical -= rotateVSpeed; } else { if (vertical > .1) { vertical -= rotateVSpeed; } else if (vertical < 0) { vertical += rotateVSpeed; } } vertical = Mathf.Clamp(vertical, -1f, 1f); }