// Update is called once per frame void Update() { if (input.axis != Vector3.zero) { moving.Rotate(input.axis, content.width); } }
// Update is called once per frame void Update() { if (input.axis != Vector3.zero && input.axis != null) { if (moving.coroutine_animation == null) { // if (moving.IsFreePath(input.axis)) // { moving.Rotate(input.axis, content.width); // } //else //{ // moving.Rotate(moving.GetFreePath(), content.width); //} } } }