Esempio n. 1
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        CubeInteraction myScript = (CubeInteraction)target;

        if (GUILayout.Button("Change Type Right"))
        {
            myScript.SwipteType(true);
        }
        if (GUILayout.Button("Change Type Left"))
        {
            myScript.SwipteType(false);
        }

        if (GUILayout.Button("Create WAve"))
        {
            myScript.CreateWave();
        }
    }
Esempio n. 2
0
    void  Update()
    {
        if (Input.touchCount > 0)
        {
            Touch touch = Input.touches[0];

            switch (touch.phase)
            {
            case TouchPhase.Began:
                lastSwipe     = SwipeDetector.SwipeDirection.None;
                lastSwipeTime = 0;
                startPos      = touch.position;
                startTime     = Time.time;
                couldBeSwipe  = true;

                if (!VerifIfCube(startPos))
                {
                    couldBeSwipe = false;
                    return;
                }
                break;

            case TouchPhase.Moved:
                if (Mathf.Abs(touch.position.y - startPos.y) > comfortZone)
                {
                    Debug.Log("Not a swipe. Swipe strayed " + (int)Mathf.Abs(touch.position.y - startPos.y) +
                              "px which is " + (int)(Mathf.Abs(touch.position.y - startPos.y) - comfortZone) +
                              "px outside the comfort zone.");
                    couldBeSwipe = false;
                }
                break;

            case TouchPhase.Ended:
                if (couldBeSwipe)
                {
                    float swipeTime = Time.time - startTime;
                    float swipeDist = (new Vector3(0, touch.position.x, 0) - new Vector3(0, startPos.x, 0)).magnitude;

                    if ((swipeTime < maxSwipeTime) && /*||*/ (swipeDist > minSwipeDist))
                    {
                        // It's a swiiiiiiiiiiiipe!
                        float swipeValue = Mathf.Sign(touch.position.x - startPos.x);

                        // If the swipe direction is positive, it was an upward swipe.
                        // If the swipe direction is negative, it was a downward swipe.
                        if (swipeValue > 0)
                        {
                            lastSwipe = SwipeDetector.SwipeDirection.Left;
                            clickedCube.SwipteType(true);
                        }
                        else if (swipeValue < 0)
                        {
                            lastSwipe = SwipeDetector.SwipeDirection.Right;
                            clickedCube.SwipteType(false);
                        }

                        // Set the time the last swipe occured, useful for other scripts to check:
                        lastSwipeTime = Time.time;
                        Debug.Log("Found a swipe!  Direction: " + lastSwipe);
                    }
                    else
                    {
                        Debug.Log("Create a wave");
                        clickedCube.CreateWave();
                    }
                }
                couldBeSwipe = false;
                break;
            }
        }
    }