Esempio n. 1
0
 /// <summary>
 /// Gets the correpondent face.
 /// </summary>
 /// <param name="color">The color of the face</param>
 /// <returns>Returns the face position.</returns>
 /// <exception cref="IndexOutOfRangeException"></exception>
 public CubeFace this[CubeFaceColor color]
 {
     get
     {
         foreach (KeyValuePair<CubeFace, CubeFaceType> entry in CubeMap)
         {
             if (entry.Key.Center.Equals(color))
                 return entry.Key;
         }
         throw new IndexOutOfRangeException();
     }
 }
 public static Color getColorByEnumValue(CubeFaceColor color)
 {
     switch (color)
     {
         case CubeFaceColor.B:
             return Color.Blue;
         case CubeFaceColor.G:
             return Color.Green;
         case CubeFaceColor.O:
             return Color.Orange;
         case CubeFaceColor.R:
             return Color.Red;
         case CubeFaceColor.W:
             return Color.White;
         case CubeFaceColor.Y:
             return Color.Yellow;
     }
     return Color.Blue;
 }
Esempio n. 3
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 /// <summary>
 /// Returns the position of the color face in the cube (U, D, F, B, L, R).
 /// </summary>
 /// <param name="color">Color of the face to look for</param>
 public CubeFaceType GetFacePositionByColor(CubeFaceColor color)
 {
     foreach (VisualCubeFace face in _faces)
     {
         if (face.FaceColor.Equals(color))
             return face.FaceType;
     }
     return CubeFaceType.U;
 }
Esempio n. 4
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 public CubeFace(CubeFaceColor center)
 {
     Center = center;
 }
Esempio n. 5
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 private void btnBuildDefaultCube_Click(object sender, EventArgs e)
 {
     Array facesArray = Enum.GetValues(typeof(CubeFaceType));
     Array squaresArray = Enum.GetValues(typeof(CubeFaceletType));
     CubeFaceColor[] colors = new CubeFaceColor[] { CubeFaceColor.R, CubeFaceColor.O, CubeFaceColor.B, CubeFaceColor.G, CubeFaceColor.W, CubeFaceColor.Y };
     for (int i = 0; i < facesArray.Length; i++)
     {
         VisualCubeFace face = new VisualCubeFace();
         face.FaceType = (CubeFaceType)facesArray.GetValue(i);
         foreach (CubeFaceletType item in squaresArray)
         {
             VisualCubeBlock block = new VisualCubeBlock();
             block.Square = item;
             block.Color = colors[i];
             face.AddBlock(block.Clone(), false);
             block.Dispose();
         }
         this.CurrentCube.AddFace(face.Clone());
         face.Dispose();
     }
     picbCubeDiagram.Invalidate();
 }
 public RotateFaceMovement(CubeFaceColor color, CubeFaceType type)
 {
     Face = color;
     PositionFace = type;
 }