/// <summary>
        /// Unity Method
        /// </summary>
        private void Awake()
        {
            CubeDataModelEntity entity = new CubeDataModelEntity();

            this.DataEntity = entity;
            Watch(this);
        }
        /// <summary>
        /// 接收Slider组建的值变化事件
        /// </summary>
        /// <param name="value"></param>
        public void OnSliderValueChanged(float value)
        {
            CubeDataModelEntity entity = (CubeDataModelEntity)FindObjectOfType <CubeRotaionTrigger>().DataEntity;

            entity.RotateSpeed = value;
        }