//private int dayOfTheWeek; // Use this for initialization private void Start() { CubeData cubeDatas = new CubeData (); numOfCubes = cubeDatas.numOfCubes(); //cubeList = GameObject.Find ("Cube" + 0); //Debug.Log (x); }
//private int dayOfTheWeek; // Use this for initialization private void Start() { CubeData cubeDatas = new CubeData (); numOfCubes = cubeDatas.numOfCubes(); //cubeList = GameObject.Find ("Cube" + 0); //Debug.Log (x); }