public CubeCoordinatesFloat(CubeCoordinatesInt cubeCoordinatesInt)
 {
     Q = cubeCoordinatesInt.Q;
     R = cubeCoordinatesInt.R;
     S = cubeCoordinatesInt.S;
 }
 public bool Equals(CubeCoordinatesInt other)
 {
     return(Mathf.Approximately(Q, other.Q) &&
            Mathf.Approximately(S, other.S) &&
            Mathf.Approximately(R, other.R));
 }