Esempio n. 1
0
        protected override void ReadEntry(CsvEntry entry)
        {
            // Read everything first, we might need it for multiple regions.
            var regions = entry.ReadStringList();
            var type    = (WeatherInfoType)entry.ReadByte();
            var values  = new List <float>();

            while (!entry.End)
            {
                values.Add(entry.ReadFloat());
            }

            // Every type has at least 1 value.
            if (values.Count < 1)
            {
                throw new CsvDatabaseWarningException("Too few values.");
            }

            foreach (var region in regions)
            {
                var info = new WeatherData();
                info.Region = Convert.ToInt32(region);
                info.Type   = type;
                info.Values = values;

                this.Entries[info.Region] = info;
            }
        }
Esempio n. 2
0
        protected override void ReadEntry(CsvEntry entry)
        {
            var info = new PropDropItemInfo();

            info.Type      = entry.ReadInt();
            info.ItemClass = entry.ReadInt();
            info.Amount    = entry.ReadUShort();
            info.Chance    = entry.ReadFloat();

            var ii = AuraData.ItemDb.Find(info.ItemClass);

            if (ii == null)
            {
                throw new Exception(string.Format("Unknown item id '{0}'.", info.ItemClass));
            }

            if (info.Amount > ii.StackMax)
            {
                info.Amount = ii.StackMax;
            }

            // The file contains PropDropItemInfo, here we organize it into PropDropInfo structs.
            if (!this.Entries.ContainsKey(info.Type))
            {
                this.Entries.Add(info.Type, new PropDropData(info.Type));
            }
            this.Entries[info.Type].Items.Add(info);
        }
Esempio n. 3
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        protected override void ReadEntry(CsvEntry entry)
        {
            var info = new SpeedData();

            info.Ident = entry.ReadString();
            info.Speed = entry.ReadFloat();

            this.Entries[info.Ident] = info;
        }
Esempio n. 4
0
        protected override void ReadEntry(CsvEntry entry)
        {
            var info = new ShamalaData();

            info.Id       = entry.ReadInt();
            info.Name     = entry.ReadString();
            info.Category = entry.ReadString();
            info.Rank     = entry.ReadByte();
            info.Rate     = entry.ReadFloat();
            info.Required = entry.ReadByte();
            info.Size     = entry.ReadFloat();
            info.Color1   = entry.ReadUIntHex();
            info.Color2   = entry.ReadUIntHex();
            info.Color3   = entry.ReadUIntHex();

            var races = entry.ReadStringList();

            foreach (var race in races)
            {
                info.Races.Add(Convert.ToInt32(race));
            }

            this.Entries[info.Id] = info;
        }
Esempio n. 5
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        protected override void ReadEntry(CsvEntry entry)
        {
            var info = new DropData();

            info.ItemId = entry.ReadInt(0);
            info.Chance = entry.ReadFloat(1);

            if (info.Chance > 100)
            {
                info.Chance = 100;
            }
            else if (info.Chance < 0)
            {
                info.Chance = 0;
            }

            this.Entries.Add(info);
        }
Esempio n. 6
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        protected override void ReadEntry(CsvEntry entry)
        {
            var info = new StatsLevelUpData();

            info.Age     = entry.ReadByte();
            info.Race    = entry.ReadUShort();
            info.AP      = entry.ReadShort();
            info.Life    = entry.ReadFloat();
            info.Mana    = entry.ReadFloat();
            info.Stamina = entry.ReadFloat();
            info.Str     = entry.ReadFloat();
            info.Int     = entry.ReadFloat();
            info.Dex     = entry.ReadFloat();
            info.Will    = entry.ReadFloat();
            info.Luck    = entry.ReadFloat();

            if (!this.Entries.ContainsKey(info.Race))
            {
                this.Entries[info.Race] = new Dictionary <int, StatsLevelUpData>();
            }

            this.Entries[info.Race][info.Age] = info;
        }