public bool iszhi; //判断当前手势是哪种手势,是握拳还是展开 void Awake () { mycs = gameObject.GetComponent<Cs2>(); zhi = new Mat(50, 50, CvType.CV_8UC1); wo = new Mat(50, 50, CvType.CV_8UC1); bool1 = true; bool2 = true; time = 3; iszhi = true; }
public Texture2D xianshi; //定义unity图像变量 void Awake() { xianshi = new Texture2D(640, 480); mycs2 = GameObject.Find("Main Camera").GetComponent <Cs2>(); image = gameObject.GetComponent <RawImage>(); }