void Awake() { //Inicijalizacija na nulu diamondCount = Crypting.EncryptInt(0); coinsCount = Crypting.EncryptInt(0); lives = Crypting.EncryptInt(maxLives); }
public void CoinsMinus(int amount) { if ((GetCoins() - amount) < 0) { coinsCount = Crypting.EncryptInt(0); } else { coinsCount = Crypting.EncryptInt(GetCoins() - amount); } }
public void CoinsPlus(int amount) { coinsCount = Crypting.EncryptInt(GetCoins() + amount); }
public void LivesMinus(int amount) { lives = Crypting.EncryptInt(Crypting.DecryptInt(lives) - amount); App.local.PlayerSave(); }
public void LivesPlus(int amount) { lives = Crypting.EncryptInt(Crypting.DecryptInt(lives) + amount); }
public void SetLives(int amount) { lives = Crypting.EncryptInt(amount); }