private int AddQuailty(CrowdQuality q, bool isCheckExist) { if (m_Mgr == null) { return(-1); } int key = (int)q; int value; if (isCheckExist) { if (m_QualiyHash.TryGetValue(key, out value)) { return(value); } } CrowdAvoidanceParams param; switch (q) { case CrowdQuality.High: param = CrowdAvoidanceParams.CreateStandardHigh(); break; case CrowdQuality.Good: param = CrowdAvoidanceParams.CreateStandardGood(); break; case CrowdQuality.Mid: param = CrowdAvoidanceParams.CreateStandardMedium(); break; case CrowdQuality.Low: param = CrowdAvoidanceParams.CreateStandardLow(); break; default: return(-1); } int index = m_QualiyHash.Count; if (!m_Mgr.SetAvoidanceConfig(index, param)) { #if UNITY_EDITOR Debug.LogError("SetAvoidanceConfig error~!"); #endif return(-1); } if (!m_QualiyHash.ContainsKey(key)) { m_QualiyHash.Add(key, index); } return(index); }
public int AddQuailty(CrowdQuality q) { return(this.AddQuailty(q, true)); }