public override void PlayerPunched(int dmg, PlayerPunch punch) { if (state == ChinbaldState.Peeking) { audioSource.clip = punchSound; audioSource.Play(0); DoStun(dmg, punch); player.BossHurt(); CrowdController.AddHype(0.3f); } if (state == ChinbaldState.Cower) { DoCowerBlock(); } if (state == ChinbaldState.Stunned) { audioSource.clip = punchSound; audioSource.Play(0); DoHurt(dmg, punch); CrowdController.AddHype(0.3f); player.BossHurt(); } }