public override void Initialize() { _songSortDisplay = new SongSortDisplay { Position = Core.Metrics["SongSortDisplay", 0], Size = Core.Metrics["SongSortDisplay.Size", 0] }; _songSortDisplay.InitSprites(); _songListDrawOpacity = 255; Crossfader = Core.Crossfader; _preloadState = PreloadState.NOT_LOADING; _previewStarted = false; _highScoreFrame = new HighScoreFrame { EnableFadeout = false, Position = (Core.Metrics["SongHighScoreFrame", 0]) }; _highScoreFrame.InitSprites(); _bpmMeter = new BpmMeter { Position = (Core.Metrics["BPMMeter", 0]) }; _playerOptionsSet = new PlayerOptionsSet { Players = Core.Players, Positions = Core.Metrics["PlayerOptionsFrame"], CurrentGameType = (GameType)Core.Cookies["CurrentGameType"], DrawAttract = true, StackableFrames = true, Size = Core.Metrics["PlayerOptionsFrame.Size", 0] }; _playerOptionsSet.GameTypeInvalidated += delegate { Core.ScreenTransition("MainMenu"); }; _playerOptionsSet.CreatePlayerOptionsFrames(); CreateSongList(); var lastSongHash = Core.Settings.Get <int>("LastSongPlayed"); var lastSong = (from e in _songList where e.Song.GetHashCode() == lastSongHash select e).FirstOrDefault(); if (lastSong != null) { _selectedIndex = _songList.IndexOf(lastSong); _songSortDisplay.SelectedSongIndex = _selectedIndex; } _songTypeDisplay = new SongTypeDisplay { Position = Core.Metrics["SongTypeDisplay", 0], Size = Core.Metrics["SongTypeDisplay.Size", 0] }; InitSprites(); _spectrumDrawer = new SpectrumDrawer { LevelsCount = SPECTRUM_POINTS / SPECTRUM_CLUSTER_SIZE, Size = Core.Metrics["SelectedSongSpectrum.Size", 0], Position = Core.Metrics["SelectedSongSpectrum", 0], ColorShading = Color.White }; _songLockedSprite = new Sprite3D { Position = Core.Metrics["BPMMeter", 0], Texture = TextureManager.Textures("SongLocked") }; base.Initialize(); }
private void InitManagers() { Log = new LogManager { Enabled = true, SaveLog = true, RootFolder = WgibeatRootFolder, LogLevel = LogLevel.INFO }; Log.AddMessage("Initializing Cookies...", LogLevel.INFO); Cookies = new Dictionary <string, object>(); TextureManager.Log = Log; TextureManager.GraphicsDevice = this.GraphicsDevice; Metrics = new MetricsManager { Log = this.Log }; Settings = SettingsManager.LoadFromFile(WgibeatRootFolder + "\\settings.txt", this.Log); Log.LogLevel = (LogLevel)Settings.Get <int>("LogLevel"); HighScores = HighScoreManager.LoadFromFile(WgibeatRootFolder + "\\Scores.conf", this.Log); Profiles = ProfileManager.LoadFromFolder(WgibeatRootFolder + "\\Profiles", this.Log); //TODO: Refactor Text = TextManager.LoadFromFile(WgibeatRootFolder + "\\Content\\Text\\OptionText.txt", this.Log); Text.AddResource(WgibeatRootFolder + "\\Content\\Text\\EditorText.txt"); Text.AddResource(WgibeatRootFolder + "\\Content\\Text\\ModeText.txt"); Audio = new AudioManager(this.Log) { FallbackSound = (WgibeatRootFolder + "\\Content\\SoundEffects\\Fallback.ogg") }; Audio.SetMasterVolume((float)Settings.Get <double>("SongVolume")); Songs = new SongManager(this.Log, this.Audio, this.Settings); Sounds = new SoundEffectManager(this.Log, this.Audio, this.Settings); Crossfader = new CrossfaderManager(this.Log, this.Audio); CPUManager = new CPUManager(this.Log); CPUManager.LoadWeights("CPUSkill.txt"); _menuMusicManager = new MenuMusicManager(this.Log) { MusicFilePath = WgibeatRootFolder + "\\MenuMusic\\", AudioManager = this.Audio, Crossfader = this.Crossfader }; _menuMusicManager.LoadMusicList(_menuMusicManager.MusicFilePath + "MusicList.txt"); // _menuMusicManager.ChangeMusic("InitialLoad"); KeyMappings = new KeyMappings(this.Log); if (!KeyMappings.LoadFromFile("Keys.conf")) { KeyMappings.LoadDefault(); } UpdateManager = new UpdateManager { Log = this.Log }; }