Esempio n. 1
0
        public void Draw(Texture2D texture, Rectangle destinationRectangle, Rectangle?sourceRectangle, Color color)
        {
#if MONOGAME || FNA
            _renderer.Draw(texture, destinationRectangle, sourceRectangle, color * Opacity);
#elif STRIDE
            _renderer.Draw(texture, destinationRectangle, sourceRectangle, color * Opacity, 0, Vector2.Zero);
#else
            _renderer.Draw(texture, destinationRectangle, sourceRectangle, CrossEngineStuff.MultiplyColor(color, Opacity));
#endif
        }
Esempio n. 2
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        /// <summary>
        ///     Draws a rectangle with the thickness provided
        /// </summary>
        /// <param name="spriteBatch">The destination drawing surface</param>
        /// <param name="rectangle">The rectangle to draw</param>
        /// <param name="color">The color to draw the rectangle in</param>
        /// <param name="thickness">The thickness of the lines</param>
        public void DrawRectangle(Rectangle rectangle, Color color, float thickness = 1f)
        {
            var texture = DefaultAssets.WhiteTexture;
            var t       = (int)thickness;

            var c = CrossEngineStuff.MultiplyColor(color, Opacity);

            // Top
            Draw(texture, new Rectangle(rectangle.X, rectangle.Y, rectangle.Width, t), null, c);

            // Bottom
            Draw(texture, new Rectangle(rectangle.X, rectangle.Bottom - t, rectangle.Width, t), null, c);

            // Left
            Draw(texture, new Rectangle(rectangle.X, rectangle.Y, t, rectangle.Height), null, c);

            // Right
            Draw(texture, new Rectangle(rectangle.Right - t, rectangle.Y, t, rectangle.Height), null, c);
        }
Esempio n. 3
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 /// <summary>
 /// Draws a text
 /// </summary>
 /// <param name="text">The text which will be drawn.</param>
 /// <param name="position">The drawing location on screen.</param>
 /// <param name="color">A color mask.</param>
 /// <param name="layerDepth">A depth of the layer of this string.</param>
 public void DrawString(SpriteFontBase font, string text, Vector2 position, Color color, float layerDepth = 0.0f)
 {
     font.DrawText(_renderer, text, position, CrossEngineStuff.MultiplyColor(color, Opacity), layerDepth);
 }