// Stop timed achievement for all players in instance public void DoStopCriteriaTimer(CriteriaTimedTypes type, uint entry) { var PlayerList = instance.GetPlayers(); if (!PlayerList.Empty()) { foreach (var player in PlayerList) { player.RemoveCriteriaTimer(type, entry); } } }
public void RemoveCriteriaTimer(CriteriaTimedTypes type, uint entry) { m_achievementSys.RemoveCriteriaTimer(type, entry); }
public void StartCriteriaTimer(CriteriaTimedTypes type, uint entry, uint timeLost = 0) { m_achievementSys.StartCriteriaTimer(type, entry, timeLost); }