public static void CreateFloatingText(string text, Transform location, float distance, bool crit) { CritFloatingText instance = Instantiate(popupText); instance.transform.SetParent(canvas.transform, false); instance.transform.position = screenPosition; // instance.SetColor(crit); instance.SetText(text); instance.SetSize(distance); }
public static void Initalize() { canvas = GameObject.Find("Canvas"); if (!popupText) { // Debug.Log("gotthisfar1"); popupText = Resources.Load <CritFloatingText>("Prefabs/CritTextParent"); // Debug.Log("gotthisfar"); } }