Esempio n. 1
0
    public override void Execute()
    {
        if (!IsExecuted)
        {
            progressBar = GameObject.Instantiate(CrewController.Instance.progressBarPrefab, crewMember.progressBarSlot.transform);
            IsExecuted  = true;
        }

        crewMember.ExtinguishFire();

        var fire = crewMember.CurrentCommand.Destination.Hazards.FirstOrDefault(x => x.HazardType == HazardType.Fire);

        if (fire == null)
        {
            GameObject.Destroy(progressBar.gameObject);
            IsFinished = true;
            return;
        }

        progressBar.SetProgressDone(fire.SeverityAmount);
    }