public void GetTargetReferenceFromRallyPoint(GameObject other)
    {
        Creep newCreep = other.GetComponent <Creep>();
        scrCreepEngagementHandler _newCreepEngagementHandler = newCreep.GetComponent <scrCreepEngagementHandler>();

        if (newCreep._CreepHealth.CurrentHealth > 0f) //Extra check needed in case a creep that just died "slides" into the collider
        {
            DefenderCreepList.Add(newCreep);
            foreach (DefenderEngagementHandler _defender in Defenders) //Send all defenders to engage as none
            {
                if (_defender.defenderIsAlive && !_defender.thisDefenderIsEngagedAsMainTarget && !_defender.thisDefenderIsEngagedAsNoneTarget)
                {
                    //print("Sent a defender as none target");
                    _defender.DefenderEngageNewTargetAsNone(newCreep);
                }
            }
            for (int i = 0; i < Defenders.Count; i++) //Send a defender to engage as main
            {
                if (!Defenders[i].thisDefenderIsEngagedAsMainTarget && Defenders[i].defenderIsAlive && _newCreepEngagementHandler.CurrentTarget == null)
                {
                    //print("Sent a defender to engage new target: " + newCreep);
                    Defenders[i].DefenderEngageNewTargetAsMain(Defenders[i], newCreep);
                    return; //Only send one
                }
            }
        }
    }
Esempio n. 2
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    private void InformCreepTarget(Creep _target)
    {
        CurrentCreepTarget = _target;
        scrCreepEngagementHandler _currentTargetEngagementHandler = CurrentCreepTarget.GetComponent <scrCreepEngagementHandler>();

        _currentTargetEngagementHandler.AddDefenderToCreepTargetsList(this);
        _currentTargetEngagementHandler.SetThisCreepIsEngaged();
        defenderMovement.MakeDefenderMoveTowardsTarget();
    }
Esempio n. 3
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 public void Add(Creep c)
 {
     creeps.Add(c);
     c.OnPathFinished += () =>
     {
     };
     c.GetComponent <Health>().OnDeath += () =>
     {
         GameObject.FindObjectOfType <Player>().Money += c.Money;
         creeps.Remove(c);
         if (creeps.Any() == false)
         {
             OnDeath();
         }
     };
 }
Esempio n. 4
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 private static ICreepSender GetSentCreep(Creep creep)
 {
     return(creep.GetComponent <ICreepSender>());
 }