Start() public method

public Start ( ) : void
return void
        private void onGameStateChanged(GameState newState)
        {
            switch (newState)
            {
            case GameState.StartUp:
                mainMenuControl.Hide();
                highscoreControl.Hide();
                creditsControl.Hide();
                pauseControl.Hide();
                victoryControl.Hide();
                gameOverControl.Hide();
                hud.Hide();

                audioPlayer.PlayEvent("audio/music/menu");
                break;

            case GameState.Menu:
                mainMenuControl.Show();
                highscoreControl.Hide();
                creditsControl.Hide();
                pauseControl.Hide();
                victoryControl.Hide();
                gameOverControl.Hide();
                hud.Hide();

                audioPlayer.PauseCategory("ingame");
                audioPlayer.UnpauseCategory("menu");
                break;

            case GameState.Highscore:
                mainMenuControl.Hide();
                highscoreControl.Show();
                creditsControl.Hide();
                pauseControl.Hide();
                victoryControl.Hide();
                gameOverControl.Hide();
                hud.Hide();

                audioPlayer.PauseCategory("ingame");
                audioPlayer.UnpauseCategory("menu");
                break;

            case GameState.Credits:
                mainMenuControl.Hide();
                highscoreControl.Hide();
                creditsControl.Show();
                pauseControl.Hide();
                victoryControl.Hide();
                gameOverControl.Hide();
                hud.Hide();

                creditsControl.Start();

                audioPlayer.PauseCategory("ingame");
                audioPlayer.UnpauseCategory("menu");
                break;

            case GameState.Loading:
                mainMenuControl.Hide();
                highscoreControl.Hide();
                creditsControl.Hide();
                pauseControl.Hide();
                victoryControl.Hide();
                gameOverControl.Hide();;
                hud.Hide();

                audioPlayer.PlayEvent("audio/music/ingame");

                OnDetach();
                break;

            case GameState.Running:
                mainMenuControl.Hide();
                highscoreControl.Hide();
                creditsControl.Hide();
                pauseControl.Hide();
                victoryControl.Hide();
                gameOverControl.Hide();
                hud.Show();

                audioPlayer.PauseCategory("menu");
                audioPlayer.UnpauseCategory("ingame");
                break;

            case GameState.Paused:
                pauseControl.Show();
                victoryControl.Hide();
                gameOverControl.Hide();
                hud.Hide();

                audioPlayer.PauseCategory("ingame");
                audioPlayer.PauseCategory("menu");
                break;

            case GameState.Victory:
                int remainingLifes = 0;
                if (playerEntity != null)                               // Happens on a draw
                {
                    remainingLifes = playerEntity[HealthBehavior.Key_Lifes];
                }
                int totalScore = 100 * remainingLifes + playerEntity[CollectsPointsBehavior.Key_PointsCollected];
                victoryControl.CurrentScore = totalScore;

                mainMenuControl.Hide();
                highscoreControl.Hide();
                creditsControl.Hide();
                pauseControl.Hide();
                victoryControl.Show();
                gameOverControl.Hide();
                hud.Hide();

                audioPlayer.StopCategory("ingame");
                audioPlayer.PlayEvent("audio/game/win");
                break;

            case GameState.GameOver:
                mainMenuControl.Hide();
                highscoreControl.Hide();
                creditsControl.Hide();
                pauseControl.Hide();
                victoryControl.Hide();
                gameOverControl.Show();
                hud.Hide();

                audioPlayer.StopCategory("ingame");
                audioPlayer.PlayEvent("audio/game/lose");
                break;

            case GameState.Quit:
                audioPlayer.StopCategory("menu");
                RenderForm.Close();
                break;
            }
        }