Esempio n. 1
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 public void GetDamage(CreatureNew Dealer, int Damage)
 {
     for (int i = 0; i < Effects.Count; i++)
     {
         Effects[i].WhenGetDamage(Dealer, Damage);
     }
 }
Esempio n. 2
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 public void DealDamage(CreatureNew Target, int Damage)
 {
     for (int i = 0; i < Effects.Count; i++)
     {
         Effects[i].WhenGetDamage(Target, Damage);
     }
 }
Esempio n. 3
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 public void SetEverything(CreatureNew CS)
 {
     AI = 0;
     EI = 0;
     WriteAbilities(CS);
     WriteEffects(CS);
     UEBH.SetActive(false);
     UABH.SetActive(false);
     DEBH.SetActive(true);
     DABH.SetActive(true);
     if (EL.Count <= 5)
     {
         DEBH.SetActive(false);
     }
     if (AL.Count <= 5)
     {
         DABH.SetActive(false);
     }
     Image.sprite     = CS.Sprite;
     Name.text        = CS.Name + ". Level:" + CS.lvl.ToString();
     Description.text = CS.Description;
     Health.text      = "Health:" + CS.Health.ToString() + "/" + CS.HealthMax.ToString();
     Mana.text        = "Mana:" + CS.Mana.ToString() + "/" + CS.ManaMax.ToString();
     Energy.text      = "Energy:" + CS.Energy.ToString() + "/" + CS.EnergyMax.ToString();
     DMG.text         = "Average damage:" + CS.damage.ToString() + " + " + ((CS.pureDmg + CS.waterDmg + CS.darkDmg + CS.earthDmg + CS.fireDmg + CS.lightDmg + CS.airDmg) / 7).ToString();
     RESISTS.text     = "Average resist:" + CS.armor.ToString() + " + " + ((CS.waterRes + CS.darkRes + CS.earthRes + CS.fireRes + CS.lightRes + CS.airRes) / 6).ToString();
     ScreenItSelf.SetActive(true);
 }
Esempio n. 4
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 public void Attacking(CreatureNew Target)
 {
     for (int i = 0; i < Effects.Count; i++)
     {
         Effects[i].WhenAttacking(Target);
     }
 }
Esempio n. 5
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 public void WasAttacked(CreatureNew Attacker)
 {
     for (int i = 0; i < Effects.Count; i++)
     {
         Effects[i].WhenAttacked(Attacker);
     }
 }
Esempio n. 6
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 public void DealFireDamage(int damage, CreatureNew Target)
 {
     Target.Health -= Mathf.RoundToInt(damage * Mathf.Pow(0.95f, Target.fireRes));
     if (Mathf.RoundToInt(damage * Mathf.Pow(0.95f, Target.fireRes)) != 0)
     {
         UIManager.instance.Print(Target.Name + " получил " + Mathf.RoundToInt(damage * Mathf.Pow(0.95f, Target.fireRes)) + " огненного урона");
     }
 }
Esempio n. 7
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 public void DealPhysDamage(int damage, CreatureNew Target)
 {
     Target.Health -= Mathf.RoundToInt(damage * Mathf.Pow(0.95f, Target.armor));
     if (Mathf.RoundToInt(damage * Mathf.Pow(0.95f, Target.armor)) != 0)
     {
         UIManager.instance.Print(Target.Name + " получил " + Mathf.RoundToInt(damage * Mathf.Pow(0.95f, Target.armor)) + " физического урона");
     }
 }
Esempio n. 8
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 public void SaveAbilities(CreatureNew CS)
 {
     AL.Clear();
     for (int i = 0; i < CS.Abilities.Count; i++)
     {
         AL.Add(CS.Abilities[i].Name);
     }
 }
Esempio n. 9
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 public void SaveEffects(CreatureNew CS)
 {
     EL.Clear();
     for (int i = 0; i < CS.Effects.Count; i++)
     {
         EL.Add(CS.Effects[i].EffectName);
     }
 }
Esempio n. 10
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 public void DealPureDamage(int damage, CreatureNew Target)
 {
     Target.Health -= damage;
     if (damage != 0)
     {
         UIManager.instance.Print(Target.Name + " получил " + damage + " чистого урона");
     }
 }
Esempio n. 11
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 public void WriteEffects(CreatureNew CS)
 {
     SaveEffects(CS);
     for (int i = 0; i < 5; i++)
     {
         ETL[i].text = "";
     }
     if (EL.Count >= 5)
     {
         for (int i = 0; i < 5; i++)
         {
             ETL[i].text = EL[i];
         }
     }
     else
     {
         for (int i = 0; i < EL.Count; i++)
         {
             ETL[i].text = EL[i];
         }
     }
 }
Esempio n. 12
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 public void WriteAbilities(CreatureNew CS)
 {
     SaveAbilities(CS);
     for (int i = 0; i < 5; i++)
     {
         ATL[i].text = "";
     }
     if (AL.Count >= 5)
     {
         for (int i = 0; i < 5; i++)
         {
             ATL[i].text = AL[i];
         }
     }
     else
     {
         for (int i = 0; i < AL.Count; i++)
         {
             ATL[i].text = AL[i];
         }
     }
 }
Esempio n. 13
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 public virtual void WhenGetDamage(CreatureNew Dealer, int Damage)
 {
 }
Esempio n. 14
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 public virtual void WhenDealDamage(CreatureNew Target, int Damage)
 {
 }
Esempio n. 15
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 public virtual void WhenAttacked(CreatureNew Attacker)
 {
 }
Esempio n. 16
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 public virtual void WhenAttacking(CreatureNew Target)
 {
 }
Esempio n. 17
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 public virtual void WhenCasting(CreatureNew Target)
 {
 }
Esempio n. 18
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 public void SetCasterAndContinue(int Id)
 {
     Caster = GameLogic.instance.PlayerCharacters[Id];
     SetAbility();
 }
Esempio n. 19
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 public virtual void WhenSpelled(CreatureNew Caster)
 {
 }
Esempio n. 20
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 public void SetCasterAndContinue(CreatureNew cstr)
 {
 }