private void TouchpadDown() { bool direction = (_touchValue.x > 0.0f) ? true : false; Debug.Log("direction: " + direction); CreatureManagerChemistry.setMagneticField(direction); }
// function to call when user pulls trigger private void TriggerDown() { currentSeed += 1; UnityEngine.Random.InitState(currentSeed); GameObject myMesh; if (UnityEngine.Random.value > 0.5f) { myMesh = GameObject.Instantiate(prefabProton, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; } else { myMesh = GameObject.Instantiate(prefabElectron, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; } Debug.Log("Object instantiated"); CreatureManagerChemistry.AddParticle(myMesh); }
private void BackDown() { CreatureManagerChemistry.deleteEverything(); }