private void OnClickFriendItem(GameObject go) { if (go != null) { SoundManager.Instance.PlayFX(enSoundFXUI.BUTTON_MEDIUM); } for (int i = 0; i < _FriendList.Count; ++i) { DispatchTeamItemFriend friendItem = _FriendList[i]; if (friendItem == null) { continue; } friendItem.SetActiveSelect(false); if (friendItem.gameObject == go) { if (friendItem.bDispatching == true) { // 6747 친구 지원 // 6748 친구의 크리처는 1일 1회만 사용할 수 있습니다. SystemPopupWindow.Instance.SetSystemPopup(enSystemPopupType.Ok, StringTableManager.GetData(6747), StringTableManager.GetData(6748)); if (m_SelectFriend != null) { m_SelectFriend.SetActiveSelect(true); } break; } else { friendItem.SetActiveSelect(true); m_SelectFriend = friendItem; DispatchTeamSlot slot = m_DispatchTeamSlotList[m_DispatchTeamSlotList.Count - 1]; // 친구슬롯. if (slot != null) { if (slot.CreatureIcon != null) { DestroyDispatchTeamCreature(slot); } SetTeamCount(1); CreatureIcon creatureIcon = UIResourceMgr.CreatePrefab <CreatureIcon>(BUNDLELIST.PREFABS_UI_COMMON, slot.SlotObj.transform, "CreatureIcon"); creatureIcon.SetIcon(friendItem.FriendInfo.kCreatureID, enCreatureIcon_Type.DispatchDisplayFriend); creatureIcon.CreatureKey = friendItem.FriendInfo.kFriendCharNo; creatureIcon.AddPanel(m_iPanelDepth); creatureIcon.RemoveBoxCollider(); slot.CreatureIcon = creatureIcon; slot.SetActiveSelect(false); } } } } }
private void SetDispatchInfo() { //m_DispatchTableData = CDATA_DISPATCH.Get(m_DispatchRecvData.kMissionCategory, m_DispatchRecvData.kDispatchSubID); if (m_DispatchTableData == null) { return; // error. } // top { // 임무이름. m_DispatchDescLabel.text = StringTableManager.GetData(int.Parse(m_DispatchTableData.String_Name)); // 6847 Lv {0} 이상 {1}성 이상 m_DispatchContentLabel.text = string.Format(StringTableManager.GetData(6847), m_DispatchTableData.RequireLevel, (int)m_DispatchTableData.RequireGrade); } // middle { DestroyCreatureIcon(); int iCount = m_DispatchRecvData.vCreatureKey.Count; for (int i = 0; i < iCount; ++i) { ulong kCreatureKey = m_DispatchRecvData.vCreatureKey[i]; if (kCreatureKey == 0) { continue; } CreatureIcon icon = UIResourceMgr.CreatePrefab <CreatureIcon>(BUNDLELIST.PREFABS_UI_COMMON, m_SlotList[i].transform, "CreatureIcon"); icon.SetIcon(kCreatureKey, enCreatureIcon_Type.DispatchDisplay); icon.AddPanel(m_iPanelDepth); icon.RemoveBoxCollider(); m_CreatureIconList.Add(icon); } //if(m_DispatchRecvData.kFriendCreatureID != DATA_CREATURE_NEWVER._enIndex.CREATURE_NONE) if (m_DispatchRecvData.kFriendCreatureID != 0) { CreatureIcon icon = UIResourceMgr.CreatePrefab <CreatureIcon>(BUNDLELIST.PREFABS_UI_COMMON, m_SlotList[m_SlotList.Count - 1].transform, "CreatureIcon"); icon.SetIcon(m_DispatchRecvData.kFriendCreatureID, enCreatureIcon_Type.DispatchDisplayFriend); icon.AddPanel(m_iPanelDepth); icon.RemoveBoxCollider(); m_CreatureIconList.Add(icon); } } // bottom { //SetDispatchButton(m_DispatchTableData); } }
private void SetDispatchCreature(CreatureIcon CreatureListIcon) { int iDispatchTeamSlotCount = m_DispatchTeamSlotList.Count - 1; if (CreatureListIcon.IsDispatchSelect == false) // 크리쳐를 추가할때 { bool bAddCreature = false; for (int i = 0; i < iDispatchTeamSlotCount; ++i) { DispatchTeamSlot slot = m_DispatchTeamSlotList[i]; if (slot == null) { continue; } if (slot.bSelect == true) { if (slot.CreatureIcon != null) { DestroyDispatchTeamCreature(slot); } SetTeamCount(1); CreatureIcon creatureIcon = UIResourceMgr.CreatePrefab <CreatureIcon>(BUNDLELIST.PREFABS_UI_COMMON, slot.SlotObj.transform, "CreatureIcon"); creatureIcon.SetIcon(CreatureListIcon.CreatureKey, enCreatureIcon_Type.DispatchDisplay); creatureIcon.AddPanel(m_iPanelDepth); creatureIcon.RemoveBoxCollider(); slot.CreatureIcon = creatureIcon; slot.SetActiveSelect(false); CreatureListIcon.SetDispatchSelectNumberLabel(slot.iNum.ToString()); CreatureListIcon.SetActiveDispatchSelect(true); bAddCreature = true; break; } } if (bAddCreature == true) { for (int i = 0; i < iDispatchTeamSlotCount; ++i) // 다음 선택될 칸을 지정한다. { DispatchTeamSlot slot = m_DispatchTeamSlotList[i]; if (slot == null) { continue; } if (slot.CreatureIcon == null) { slot.SetActiveSelect(true); break; } } } } else if (CreatureListIcon.IsDispatchSelect == true) // 추가된 크리쳐를 뺄때 { for (int i = 0; i < iDispatchTeamSlotCount; ++i) { DispatchTeamSlot slot = m_DispatchTeamSlotList[i]; if (slot == null) { continue; } slot.SetActiveSelect(false); if (slot.CreatureIcon != null) { if (slot.CreatureIcon.CreatureKey == CreatureListIcon.CreatureKey) { CreatureListIcon.SetActiveDispatchSelect(false); DestroyDispatchTeamCreature(slot); slot.SetActiveSelect(true); } } } } }