Esempio n. 1
0
    // Use this for initialization
    void Start()
    {
        lootableArcher  = true;
        lootArcher      = Random.Range(10, 18);
        camScriptArcher = (CameraSmooth)FindObjectOfType(typeof(CameraSmooth));
        characterControllerScript player = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript));

        //+ on directorAI
        director = (CreatureDirector)FindObjectOfType(typeof(CreatureDirector));
        director.countCreature++;
        //
        playerTransformArcher = player.transform;
        playerscrArcher       = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript));
        animArcher            = GetComponent <Animator>();
        scaleDespawn          = despawnT;
        alliveArcher          = true;
    }
Esempio n. 2
0
    /// <summary>
    /// Начальная инициализация
    /// </summary>
    private void Start()
    {
        smoothtext = 1.0f;
        lootable   = true;
        loot       = Random.Range(7, 14);
        camScript  = (CameraSmooth)FindObjectOfType(typeof(CameraSmooth));
        characterControllerScript player = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript));

        //+ on directorAI
        director = (CreatureDirector)FindObjectOfType(typeof(CreatureDirector));
        director.countCreature++;
        //
        playerTransform = player.transform;
        playerscr       = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript));
        anim            = GetComponent <Animator>();
        allive          = true;
        scaleDespawn    = despawnT;
    }
Esempio n. 3
0
 /// <summary>
 /// Начальная инициализация
 /// </summary>
 private void Start()
 {
     smoothtext = 1.0f;
     lootable = true;
     loot = Random.Range (7, 14);
     camScript = (CameraSmooth)FindObjectOfType (typeof(CameraSmooth));
     characterControllerScript player = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript));
     //+ on directorAI
     director = (CreatureDirector)FindObjectOfType (typeof(CreatureDirector));
     director.countCreature++;
     //
     playerTransform = player.transform;
     playerscr = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript));
     anim = GetComponent<Animator>();
     allive = true;
     scaleDespawn = despawnT;
 }
Esempio n. 4
0
 // Use this for initialization
 void Start()
 {
     lootableArcher = true;
     lootArcher = Random.Range (10, 18);
     camScriptArcher = (CameraSmooth)FindObjectOfType (typeof(CameraSmooth));
     characterControllerScript player = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript));
     //+ on directorAI
     director = (CreatureDirector)FindObjectOfType (typeof(CreatureDirector));
     director.countCreature++;
     //
     playerTransformArcher = player.transform;
     playerscrArcher = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript));
     animArcher = GetComponent<Animator>();
     scaleDespawn = despawnT;
     alliveArcher = true;
 }