// Use this for initialization void Start() { lootableArcher = true; lootArcher = Random.Range(10, 18); camScriptArcher = (CameraSmooth)FindObjectOfType(typeof(CameraSmooth)); characterControllerScript player = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript)); //+ on directorAI director = (CreatureDirector)FindObjectOfType(typeof(CreatureDirector)); director.countCreature++; // playerTransformArcher = player.transform; playerscrArcher = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript)); animArcher = GetComponent <Animator>(); scaleDespawn = despawnT; alliveArcher = true; }
/// <summary> /// Начальная инициализация /// </summary> private void Start() { smoothtext = 1.0f; lootable = true; loot = Random.Range(7, 14); camScript = (CameraSmooth)FindObjectOfType(typeof(CameraSmooth)); characterControllerScript player = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript)); //+ on directorAI director = (CreatureDirector)FindObjectOfType(typeof(CreatureDirector)); director.countCreature++; // playerTransform = player.transform; playerscr = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript)); anim = GetComponent <Animator>(); allive = true; scaleDespawn = despawnT; }
/// <summary> /// Начальная инициализация /// </summary> private void Start() { smoothtext = 1.0f; lootable = true; loot = Random.Range (7, 14); camScript = (CameraSmooth)FindObjectOfType (typeof(CameraSmooth)); characterControllerScript player = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript)); //+ on directorAI director = (CreatureDirector)FindObjectOfType (typeof(CreatureDirector)); director.countCreature++; // playerTransform = player.transform; playerscr = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript)); anim = GetComponent<Animator>(); allive = true; scaleDespawn = despawnT; }
// Use this for initialization void Start() { lootableArcher = true; lootArcher = Random.Range (10, 18); camScriptArcher = (CameraSmooth)FindObjectOfType (typeof(CameraSmooth)); characterControllerScript player = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript)); //+ on directorAI director = (CreatureDirector)FindObjectOfType (typeof(CreatureDirector)); director.countCreature++; // playerTransformArcher = player.transform; playerscrArcher = (characterControllerScript)FindObjectOfType(typeof(characterControllerScript)); animArcher = GetComponent<Animator>(); scaleDespawn = despawnT; alliveArcher = true; }