public void Awake()
    {
        player  = GameObject.FindGameObjectWithTag("Control").GetComponent <Control>().GetPlayer();
        control = player.inputControl;

        transform.Find("ExplorationModeButton").GetComponent <Button>().onClick.AddListener(delegate { SetInterfaceModeExploration(); });
        transform.Find("IndustryModeButton").GetComponent <Button>().onClick.AddListener(delegate { SetInterfaceModeExploration(); });

        moveSetIcons[0] = transform.Find("MoveSetDisplay").transform.Find("PrimaryActionBar").transform.Find("ActionButton0").gameObject;
        moveSetIcons[1] = transform.Find("MoveSetDisplay").transform.Find("PrimaryActionBar").transform.Find("ActionButton1").gameObject;
        moveSetIcons[2] = transform.Find("MoveSetDisplay").transform.Find("PrimaryActionBar").transform.Find("ActionButton2").gameObject;
        moveSetIcons[3] = transform.Find("MoveSetDisplay").transform.Find("PrimaryActionBar").transform.Find("ActionButton3").gameObject;
        moveSetIcons[4] = transform.Find("MoveSetDisplay").transform.Find("PrimaryActionBar").transform.Find("ActionButton4").gameObject;
        moveSetIcons[5] = transform.Find("MoveSetDisplay").transform.Find("SecondaryActionBar").transform.Find("ActionButton0").gameObject;
        moveSetIcons[6] = transform.Find("MoveSetDisplay").transform.Find("SecondaryActionBar").transform.Find("ActionButton1").gameObject;
        moveSetIcons[7] = transform.Find("MoveSetDisplay").transform.Find("SecondaryActionBar").transform.Find("ActionButton2").gameObject;
        moveSetIcons[8] = transform.Find("MoveSetDisplay").transform.Find("SecondaryActionBar").transform.Find("ActionButton3").gameObject;
        moveSetIcons[9] = transform.Find("MoveSetDisplay").transform.Find("SecondaryActionBar").transform.Find("ActionButton4").gameObject;

        moveSetIconSprites              = Resources.LoadAll <Sprite>("Sprites/_UI/combat_move_icons");
        hudElementSprites               = Resources.LoadAll <Sprite>("Sprites/_UI/hud_elements_01");
        moveSetIconBoxSprite            = hudElementSprites[12];
        moveSetIconBoxSpritePressed     = hudElementSprites[13];
        moveSetIconBoxSpriteHighlighted = hudElementSprites[11];
        moveSetIconBoxSpriteDisabled    = hudElementSprites[17];
    }
    void Update()
    {
        if (control == null)
        {
            if (isInteracting)
            {
                return;
            }
            control = ClientScene.FindLocalObject(new NetworkInstanceId(controlID)).GetComponent <CreatureControl>();
            return;
        }
        if (control.isHudCommand)
        {
            return;
        }
        MouseMovement();
        Jump();

        switch (control.interfaceMode)
        {
        case "combat":
            CombatMain();
            break;

        case "exploration":
            ExplorationMain();
            break;
        }

        display.transform.position = new Vector3(transform.position.x + 0.1f, transform.position.y + 0.55f + z, 0);
    }
 // Use this for initialization
 void Awake()
 {
     inputControl = GetComponent <CreatureControl>();
     inputControl.isPlayerControlled = true;
     mainControl = GameObject.FindGameObjectWithTag("Control").GetComponent <Control>();
     mainControl.players.Add(this);
     DontDestroyOnLoad(transform.gameObject);
 }
Esempio n. 4
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    public void Awake()
    {
        player  = GameObject.FindGameObjectWithTag("Control").GetComponent <Control>().GetPlayer();
        control = player.inputControl;

        detailsBox = transform.Find("DetailsBox").transform.Find("Text").GetComponent <Text>();

        transform.Find("IndustryModeButton").GetComponent <Button>().onClick.AddListener(delegate { SetInterfaceModeCombat(); });
        transform.Find("CombatModeButton").GetComponent <Button>().onClick.AddListener(delegate { SetInterfaceModeCombat(); });
    }
Esempio n. 5
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    void Awake()
    {
        Player localPlayer = GameObject.FindGameObjectWithTag("Control").GetComponent <Control>().GetPlayer();

        cam = localPlayer.mainCamera.transform;
        transform.position = new Vector3(cam.position.x, cam.position.y + 1.5f, transform.position.z);
        control            = localPlayer.inputControl;
        user               = localPlayer.creature;
        user.control       = null;
        installation       = user.interactionInstallation;
        InterfaceOverlayUI = GameObject.Instantiate <GameObject>(Resources.Load <GameObject>("Prefabs/InterfaceOverlays/InterfaceOverlayUI"), Vector3.zero, Quaternion.identity);
        InterfaceOverlayUI.transform.SetParent(localPlayer.mainCanvas.transform, false);
        InterfaceOverlayUI.transform.localPosition = new Vector3(0f, 192f, 0f);
        InterfaceOverlayAwake();
    }