public virtual void DamageTaken(CreatureBattleInfo _creatureBattleInfo, Creature _source, IWeapon _weapon, int _damage) { MessageManager.SendXMessage(this, new XMessage(EALTurnMessage.CREATURE_TAKES_DAMAGE, _source, this, _damage, _weapon)); }
public override void DamageTaken(CreatureBattleInfo _creatureBattleInfo, Creature _source, IWeapon _weapon, int _damage) { base.DamageTaken(_creatureBattleInfo, _source, _weapon, _damage); //_creatureBattleInfo.HP; }