public void SetDirection(Creature.rotations currentRotation) { player.buildRotation = currentRotation; mousePlacer.SetDirection(currentRotation); rotationPreview.SetDirection(currentRotation); }
public void SetDirection(Creature.rotations currentRotation) { coloredPreviewImage.gameObject.transform.localEulerAngles = new Vector3(0, 0, Creature.RotationToInt(currentRotation)); uncoloredPreviewImage.gameObject.transform.localEulerAngles = new Vector3(0, 0, Creature.RotationToInt(currentRotation)); }
public void SetDirection(Creature.rotations currentRotation) { this.transform.localRotation = Quaternion.Euler(new Vector3(0, 0, Creature.RotationToInt(player.buildRotation))); }