// Start is called before the first frame update void Start() { charController = gameObject.GetComponent <CharacterController>(); hp = maxHp; shots = maxShots; center = GameObject.FindGameObjectWithTag("Center").GetComponent <Center>(); hpBar = GameObject.FindGameObjectWithTag("Hp_bar").GetComponent <Text>(); shotBar = GameObject.FindGameObjectWithTag("Shot_bar").GetComponent <Text>(); controller = GameObject.FindGameObjectWithTag("GameController").GetComponent <Controller>(); shotCreator = GameObject.FindGameObjectWithTag("ShotCreator").GetComponent <CreateShots>(); }
void Awake() { _instance = this; }