Esempio n. 1
0
 public ShipBase(int length, int width)
 {
     _ship = CreateShipObject.Create(length, width);
 }
Esempio n. 2
0
    // Use this for initialization
    void Start()
    {
        List <Tile> tiles = new List <Tile>();

        int[] tilesList = new int[] { 0, 1, 3 };

        for (int i = 1; i < 10; i++)
        {
            for (int j = 1; j < 10; j++)
            {
                for (int k = 1; k < 10; k++)
                {
                    foreach (int tileType in tilesList)
                    {
                        Tile tile = new Tile(i, j, k, tileType, 50);
                        tiles.Add(tile);
                    }
                }
            }
        }

        /*
         * for (int i = 1; i < 6; i++) {
         *              for (int k = 1; k < 10; k++) {
         *                      Tile tile = new Tile( i,  1,  k, 0,  50);
         *                      tiles.Add (tile);
         *              }
         * }
         *
         * for (int i = 1; i < 6; i++) {
         *              for (int k = 1; k < 10; k++) {
         *                      Tile tile = new Tile( i,  3,  k, 0,  50);
         *                      tiles.Add (tile);
         *              }
         * }
         *
         * for (int i = 1; i < 6; i++) {
         *              for (int k = 1; k < 3; k++) {
         *                      Tile tile = new Tile( i,  k,  9, 3,  50);
         *                      tiles.Add (tile);
         *              }
         * }
         *
         * for (int i = 1; i < 6; i++) {
         *              for (int k = 1; k < 3; k++) {
         *                      Tile tile = new Tile( i,  k,  0, 3,  50);
         *                      tiles.Add (tile);
         *              }
         * }
         *
         * for (int i = 1; i < 10; i++) {
         *              for (int k = 1; k < 3; k++) {
         *                      Tile tile = new Tile( 0,  k,  i, 1,  50);
         *                      tiles.Add (tile);
         *              }
         * }
         *
         * for (int i = 1; i < 10; i++) {
         *              for (int k = 1; k < 3; k++) {
         *                      Tile tile = new Tile( 5,  k,  i, 1,  50);
         *                      tiles.Add (tile);
         *              }
         * }*/

        Ship ship = ships.newShip("Spartacus", new Sector(0, 0, 0), new SectorPosition(0, 0, 10), new Vector3(0, 0, 0), tiles);

        player = new Player(playerObject);

        float startMesh    = 0;
        float endMesh      = 0;
        float endColliders = 0;
        float endCoM       = 0;

        CreateShipObject.createShip(ship, player);

        startMesh = Time.realtimeSinceStartup;

        CreateShipMesh.createShipMesh(player, ship);

        endMesh = Time.realtimeSinceStartup;

        //CreateShipCollider.createColliders(ship);

        //Add mesh collider
        //set mesh collider to same as ship mesh
        //see how it runs. Put out fires when done

        MeshCollider shipCollider = ship.shipObject.AddComponent <MeshCollider>();

        shipCollider.sharedMesh = ship.shipObject.GetComponent <MeshFilter>().mesh;


        endColliders = Time.realtimeSinceStartup;

        CenterOfShipMass.centerOfMass(player, ship);

        ship.shipObject.rigidbody.sleepVelocity        = 0;
        ship.shipObject.rigidbody.sleepAngularVelocity = 0;

        ship.shipObject.rigidbody.inertiaTensor = new Vector3(1000, 1000, 1000);

        endCoM = Time.realtimeSinceStartup;

        Debug.Log("Start Mesh: " + startMesh + ", Start Colliders: " + endMesh + ", Start CoM: " + endColliders + ", End: " + endCoM);

        ship.shipObject.SetActive(true);
    }