Esempio n. 1
0
 void MakeInstance()
 {
     if (instance == null)
     {
         instance = this;
     }
 }
    public void destroyPanel()
    {
        emptyProjectList();
        PopulateAvailableProjectList();
        CreateScrollList scrollList = GameObject.Find("Main Camera").GetComponent <CreateScrollList>();

        scrollList.emptyInitialAvailableEmployeeList();
    }
    public void removeFromProject(Text _id)
    {
        ClickSound click = GameObject.FindWithTag("ClickSound").GetComponent <ClickSound>();

        click.playSound();
        int id = Int32.Parse(_id.text);
        CreateScrollList list = GameObject.Find("Main Camera").GetComponent <CreateScrollList>();

        list.populateProjectEmployeeList(id);
    }
    public void selectProject(Text _id)
    {
        ClickSound click = GameObject.FindWithTag("ClickSound").GetComponent <ClickSound>();

        click.playSound();

        myCompany = GameObject.Find("Company").GetComponent <Company>();
        int id = Int32.Parse(_id.text);

        myCompany.selectedProject = id;
        // Takes player to menu to select employees for project
        CreateScrollList list = GameObject.Find("Main Camera").GetComponent <CreateScrollList>();

        list.PopulateAvailableInitialEmployeeList(id);
    }
Esempio n. 5
0
 void Awake()
 {
     homeParent = transform.parent;
     list = GetComponent<CreateScrollList>();
     grids = GameObject.FindGameObjectsWithTag("Grid");
 }
Esempio n. 6
0
 // Use this for initialization
 void Start()
 {
     myCamera  = GameObject.Find("Main Camera");
     myList    = myCamera.GetComponent <CreateScrollList> ();
     myCompany = GameObject.Find("Company").GetComponent <Company>();
 }
 void Awake()
 {
     _current = this;
 }