void MakeInstance() { if (instance == null) { instance = this; } }
public void destroyPanel() { emptyProjectList(); PopulateAvailableProjectList(); CreateScrollList scrollList = GameObject.Find("Main Camera").GetComponent <CreateScrollList>(); scrollList.emptyInitialAvailableEmployeeList(); }
public void removeFromProject(Text _id) { ClickSound click = GameObject.FindWithTag("ClickSound").GetComponent <ClickSound>(); click.playSound(); int id = Int32.Parse(_id.text); CreateScrollList list = GameObject.Find("Main Camera").GetComponent <CreateScrollList>(); list.populateProjectEmployeeList(id); }
public void selectProject(Text _id) { ClickSound click = GameObject.FindWithTag("ClickSound").GetComponent <ClickSound>(); click.playSound(); myCompany = GameObject.Find("Company").GetComponent <Company>(); int id = Int32.Parse(_id.text); myCompany.selectedProject = id; // Takes player to menu to select employees for project CreateScrollList list = GameObject.Find("Main Camera").GetComponent <CreateScrollList>(); list.PopulateAvailableInitialEmployeeList(id); }
void Awake() { homeParent = transform.parent; list = GetComponent<CreateScrollList>(); grids = GameObject.FindGameObjectsWithTag("Grid"); }
// Use this for initialization void Start() { myCamera = GameObject.Find("Main Camera"); myList = myCamera.GetComponent <CreateScrollList> (); myCompany = GameObject.Find("Company").GetComponent <Company>(); }
void Awake() { _current = this; }