// Use this for initialization void Start() { stats = new int[12]; for (int i = 0; i < stats.Length; i++) { stats [i] = 0; } cp = GameObject.Find("PlayersManager").GetComponent <CreatePlayers> (); }
public void EnterNameOfPlayersTest_PlayersName() { // Arrange WriteClass writer = new WriteClass(); FakeUserInput userInput = new FakeUserInput(); CreatePlayers createPlayers = new CreatePlayers(writer, userInput); //Act int expected = userInput.GetIntInput(); var actual = createPlayers.EnterNameOfPlayers(expected); //Assert Assert.IsTrue(actual.Count == expected); }
public void HowManyPlayers_PostiveNumber() { // Arrange WriteClass writer = new WriteClass(); FakeUserInput userInput = new FakeUserInput(); CreatePlayers createPlayer = new CreatePlayers(writer, userInput); int expected = 3; // Act var actual = createPlayer.HowManyPlayers(); // Assert Assert.AreEqual(expected, actual); }