//ROOM CREATOR public void ExitRoomCreator(bool _notSaved) { MainMenu.SetActive(true); CreateMode.SetActive(false); Scenario.SetActive(false); if (_notSaved) { ExitWIthoutSave.SetActive(true); } }
public void CreateNewRoom() { if (RoomName.text == "") { PopupBackWindow.SetActive(true); ChangePopupBackText("You need to add a room name"); } else { CreateMenu.SetActive(false); CreateSettingMenu.SetActive(false); Scenario.SetActive(true); CreateMode.SetActive(true); } }
public void PB_p_click() { /* * GameObject P_clone = (GameObject)Instantiate(Play); * P_clone.transform.SetParent(Canvas.transform,true); */ Play.SetActive(true); display_screen.SetActive(true); CreateMode.SetActive(true); Option.SetActive(true); display.SetActive(true); Canvas_tips.SetActive(true); Menu_Play.SetActive(false); QAZE_play.SetActive(false); GS_cdswitch.SetActive(false); GS_bgm.SetActive(true); se.PlayOneShot(se_back); }
public void Play_p_click() { display_screen.SetActive(false); Play.SetActive(false); CreateMode.SetActive(false); Option.SetActive(false); display.SetActive(false); Canvas_tips.SetActive(false); QAZE.SetActive(false); QAZE_play.SetActive(true); Menu_Play.SetActive(true); GS_cdswitch.SetActive(true); GS_bgm.SetActive(false); se.PlayOneShot(se_on); if (tutorial_tips.get_tutokey()) { ui_tutorial.SetActive(true); } }