Esempio n. 1
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        static void Main(string[] args)
        {
            CreateJSON cj = new CreateJSON();

            KeyStorage ks = new KeyStorage();

            ks.GetKeysUser();
            ks.GetKeysMachine();
        }
Esempio n. 2
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        //Ova metoda je jedina public i nju trebamo pozvati u Program.cs iz main-a 
        public void PostJsonAndKeepAplive()
        {
            TimeSpan startTimeSpan = TimeSpan.Zero;
            TimeSpan periodTimeSpan = TimeSpan.FromMilliseconds(miliSec);

            Timer timer = new System.Threading.Timer((e) =>
            {
                PostJson(uri, CreateJSON.getJSON());
            }, null, startTimeSpan, periodTimeSpan);
        }
        public override Task <object> FulfillAsync()
        {
            Dictionary <string, string> MyEntities = new Dictionary <string, string>();

            MyEntities.Add("VM_Name", this.VM_Name);
            MyEntities.Add("snapshot_Name", this.snapshot_Name);

            CreateJSON createJSON = new CreateJSON();

            createJSON.AECall(MyEntities, "Creating Snapshot");

            return(Task.FromResult((object)$"I will take a snapshot named {this.snapshot_Name} as soon as possible... Visit me again whenever you need my help. Have a great day :)"));
        }
Esempio n. 4
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 void Start()
 {
     createJSON       = gameObject.AddComponent <CreateJSON>();
     bundleDownloader = gameObject.AddComponent <AssetBundlesDownloader>();
     reConnTimes      = 0;
 }
Esempio n. 5
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 public void PostJsonAndKeepAliveForService()
 {
     PostJson(uri, CreateJSON.getJSON());
 }