Esempio n. 1
0
        // GET: Fight/Create
        public async Task <ActionResult> Create(int id)
        {
            CreateFightModel          fightModel            = new CreateFightModel();
            List <CharacterModel>     charactersModels      = new List <CharacterModel>();
            List <TerritoryModel>     territoriesModels     = new List <TerritoryModel>();
            List <TerritoryTypeModel> territoriesTypesModel = new List <TerritoryTypeModel>();
            TerritoryModel            alliedTerritory       = new TerritoryModel();
            TerritoryModel            ennemyTerritory       = new TerritoryModel();

            if (id <= 0)
            {
                return(HttpNotFound());
            }

            using (var client = new HttpClient())
            {
                client.BaseAddress = new Uri("http://localhost:62313");
                client.DefaultRequestHeaders.Accept.Clear();
                client.DefaultRequestHeaders.Accept.Add(
                    new MediaTypeWithQualityHeaderValue("application/json"));

                /* Récupération de la guerre sélectionnée via API */
                HttpResponseMessage response = await client.GetAsync("api/wars/" + id);

                if (response.IsSuccessStatusCode)
                {
                    string temp = await response.Content.ReadAsStringAsync();

                    fightModel.War = JsonConvert.DeserializeObject <WarModel>(temp);

                    if (fightModel.War.ID_WinnerHouse != null)
                    {
                        return(HttpNotFound());
                    }
                }
                else
                {
                    return(HttpNotFound());
                }

                /* Récupération des personnages via API */
                response = await client.GetAsync("api/characters/");

                if (response.IsSuccessStatusCode)
                {
                    string temp = await response.Content.ReadAsStringAsync();

                    charactersModels = JsonConvert.DeserializeObject <List <CharacterModel> >(temp);

                    /* Sélection des personnages associés à la première maison de la guerre */
                    fightModel.AlliesCharacters = charactersModels.Where(c => c.ID_House == fightModel.War.FirstHouse.ID);

                    /* Sélection des personnages associés à la deuxième maison de la guerre */
                    fightModel.EnnemiesCharacters = charactersModels.Where(c => c.ID_House == fightModel.War.SecondHouse.ID);
                }
                else
                {
                    return(HttpNotFound());
                }

                /* Récupération des territoires */
                response = await client.GetAsync("api/territories/");

                if (response.IsSuccessStatusCode)
                {
                    string temp = await response.Content.ReadAsStringAsync();

                    territoriesModels = JsonConvert.DeserializeObject <List <TerritoryModel> >(temp);

                    alliedTerritory = territoriesModels.SingleOrDefault(t => t.ID_House == fightModel.War.FirstHouse.ID);
                    ennemyTerritory = territoriesModels.SingleOrDefault(t => t.ID_House == fightModel.War.SecondHouse.ID);
                }
                else
                {
                    return(HttpNotFound());
                }

                /* Récupération des types de territoires */
                response = await client.GetAsync("api/territoriestypes/");

                if (response.IsSuccessStatusCode)
                {
                    string temp = await response.Content.ReadAsStringAsync();

                    territoriesTypesModel = JsonConvert.DeserializeObject <List <TerritoryTypeModel> >(temp);

                    /* Récupération du type de territoire associé à la première maison */
                    fightModel.AlliesTerritory = territoriesTypesModel.SingleOrDefault(t => t.ID == alliedTerritory.ID);
                    fightModel.EnnemyTerritory = territoriesTypesModel.SingleOrDefault(t => t.ID == ennemyTerritory.ID);
                }
                else
                {
                    return(HttpNotFound());
                }
            }

            return(View(fightModel));
        }
Esempio n. 2
0
        public async Task <ActionResult> Create(CreateFightModel fight)
        {
            string                responseString = "";
            HttpWebResponse       response       = null;
            CharacterModel        ally           = new CharacterModel();
            CharacterModel        ennemy         = new CharacterModel();
            List <TerritoryModel> territories    = new List <TerritoryModel>();
            FightModel            fightModel     = new FightModel();
            int idFight;


            try
            {
                using (var client = new HttpClient())
                {
                    client.BaseAddress = new Uri("http://localhost:62313");
                    client.DefaultRequestHeaders.Accept.Clear();
                    client.DefaultRequestHeaders.Accept.Add(
                        new MediaTypeWithQualityHeaderValue("application/json"));

                    /* Récupération du première personnage via API */
                    HttpResponseMessage responseMessage = await client.GetAsync("api/characters/" + fight.SelectedAlly);

                    if (responseMessage.IsSuccessStatusCode)
                    {
                        string temp = await responseMessage.Content.ReadAsStringAsync();

                        ally = JsonConvert.DeserializeObject <CharacterModel>(temp);

                        fightModel.FirstCharacter = ally;
                    }
                    else
                    {
                        return(HttpNotFound());
                    }

                    /* Récupération du deuxième personnage via API */
                    responseMessage = await client.GetAsync("api/characters/" + fight.SelectedEnnemy);

                    if (responseMessage.IsSuccessStatusCode)
                    {
                        string temp = await responseMessage.Content.ReadAsStringAsync();

                        ennemy = JsonConvert.DeserializeObject <CharacterModel>(temp);

                        fightModel.SecondCharacter = ennemy;
                    }
                    else
                    {
                        return(HttpNotFound());
                    }

                    /* Récupération de l'ID du territoire du combat via API */
                    responseMessage = await client.GetAsync("api/territories/");

                    if (responseMessage.IsSuccessStatusCode)
                    {
                        string temp = await responseMessage.Content.ReadAsStringAsync();

                        territories = JsonConvert.DeserializeObject <List <TerritoryModel> >(temp);

                        fightModel.ID_Territory = territories.SingleOrDefault(t => t.ID_House == fight.ID_HouseTerritory).ID;
                    }
                    else
                    {
                        return(HttpNotFound());
                    }

                    fightModel.ID_War    = fight.War.ID;
                    fightModel.ID_Winner = Fight(ally, ennemy);

                    var request = (HttpWebRequest)WebRequest.Create("http://localhost:62313/api/fights");
                    request.Accept = "application/json; charset=utf-8";
                    request.Method = "POST";

                    var content = new JavaScriptSerializer().Serialize(fightModel);
                    var data    = Encoding.ASCII.GetBytes(content);

                    request.ContentType   = "application/json";
                    request.ContentLength = data.Length;

                    using (var stream = request.GetRequestStream())
                    {
                        stream.Write(data, 0, data.Length);
                    }

                    response = (HttpWebResponse)request.GetResponse();

                    responseString = new StreamReader(response.GetResponseStream()).ReadToEnd();

                    responseMessage = await client.GetAsync("api/fights/");

                    if (responseMessage.IsSuccessStatusCode)
                    {
                        string temp = await responseMessage.Content.ReadAsStringAsync();

                        idFight = JsonConvert.DeserializeObject <List <FightModel> >(temp).Count;

                        fightModel.FirstCharacter = ally;
                    }
                    else
                    {
                        return(HttpNotFound());
                    }

                    return(RedirectToAction("Details", new { id = idFight }));
                }
            }
            catch
            {
                return(View());
            }
        }