Esempio n. 1
0
    public void Init()
    {
        pi = (PanelIzquierdo)Manager.Instance.GetMenu("PanelIzquierdo");
        cm = (CreadorMetodos)Manager.Instance.GetMenu("CreadorMetodos");
        co = (CreadorObjetos)Manager.Instance.GetMenu("CreadorObjetos");

        modificar.OnPress += (() => Modificar());
        this.gameObject.SetActive(false);
        cube.Init(mainAnchor, this);
    }
Esempio n. 2
0
    // Start is called before the first frame update
    void Start()
    {
        if (Instance == null)
        {
            Instance = this;
        }
        else
        {
            Destroy(this.gameObject);
        }

        languageControl.selectedLanguage = 1;
        languageControl.UpdateTextTranslation();

        prefabsPivot = GameObject.FindGameObjectWithTag("PrefabPivot").transform;

        AssetBundle bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "objeto"));

        objetoBasePrefab = Instantiate(bundle.LoadAsset <GameObject>("ObjetoBasico"), new Vector3(400, 400, 400), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <ObjetoBase>();
        bundle.Unload(false);

        bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "variable_objeto"));
        variableObjetoPrefab = Instantiate(bundle.LoadAsset <GameObject>("VariableObjeto"), new Vector3(500, 500, 500), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <VariableObjeto>();
        bundle.Unload(false);

        bundle              = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "variables"));
        intVariablePrefab   = Instantiate(bundle.LoadAsset <GameObject>("IntVariable"), new Vector3(700, 700, 700), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <IntVariable>();
        floatVariablePrefab = Instantiate(bundle.LoadAsset <GameObject>("FloatVariable"), new Vector3(700, 700, 700), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <FloatVariable>();
        boolVariablePrefab  = Instantiate(bundle.LoadAsset <GameObject>("BoolVariable"), new Vector3(700, 700, 700), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <BoolVariable>();
        bundle.Unload(false);

        bundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "metodos"));
        List <GameObject> metodos = bundle.LoadAllAssets <GameObject>().ToList();

        foreach (GameObject g in metodos)
        {
            MetodoBase m = Instantiate(g, new Vector3(800, 800, 800), Quaternion.Euler(0, 0, 0), prefabsPivot).GetComponent <MetodoBase>();
            metodosPrefab.Add(m.nombre, m);
        }
        bundle.Unload(false);

        menus = new Dictionary <string, CustomMenu>();

        List <CustomMenu> menusList = FindObjectsOfType <CustomMenu>().ToList();

        foreach (CustomMenu c in menusList)
        {
            menus.Add(c.name, c);
        }

        foreach (CustomMenu c in menus.Values)
        {
            c.Init();
        }

        StringExtension.Init();

        mg  = (MenuGrid)GetMenu("MenuGrid");
        mc  = (MenuClases)GetMenu("MenuClases");
        c   = (Consola)GetMenu("Consola");
        co  = (CreadorObjetos)GetMenu("CreadorObjetos");
        ca  = (CreadorAtributos)GetMenu("CreadorAtributos");
        cm  = (CreadorMetodos)GetMenu("CreadorMetodos");
        ini = (MenuInicio)GetMenu("MenuInicio");

        aud = GetComponent <AudioSource>();

        string path = Path.Combine(Application.streamingAssetsPath, "save.sv");

        if (!File.Exists(path))
        {
            ini.GetButton("Cargar").Blocked = true;
        }
    }