public override string Serialize() { var _data = new CrateStaticData { id = crate.AllocateID(), weapon = crate.weapon, }; var _bf = new BinaryFormatter(); var _os = new MemoryStream(); _bf.Serialize(_os, _data); return Convert.ToBase64String (_os.GetBuffer ()); }
public override string Serialize() { var _data = new CrateStaticData { id = crate.AllocateID(), weapon = crate.weapon, }; var _bf = new BinaryFormatter(); var _os = new MemoryStream(); _bf.Serialize(_os, _data); return(Convert.ToBase64String(_os.GetBuffer())); }