public static void RegisterCrashAction(CrashAction h) { lock (crashMutex) { crashActions.Add(h); } }
public static void UnregisterCrashAction(CrashAction h) { lock (crashMutex) { if (crashActions.Contains(h)) crashActions.Remove(h); } }
public static void UnregisterCrashAction(CrashAction h) { lock (crashMutex) { if (crashActions.Contains(h)) { crashActions.Remove(h); } } }