Esempio n. 1
0
        public void Request_TakeResourceRequest()
        {
            CraftingResources randomCraftingRessource = listCraftingResources[UnityEngine.Random.Range(0, listCraftingResources.Count)];

            //Make a request
            requestShopSystem.MakeChoice(shopAgent, randomCraftingRessource);

            CraftingResourceRequest requestMade = requestShopSystem.requestSystem.GetAllCraftingRequests()[0];

            Assert.NotNull(requestMade, "CraftingResourceRequest empty");

            //Take a request
            adventurerAgent.requestTaker.TakeRequest(requestMade);

            //Check the taken quest
            List <CraftingResourceRequest> takenQuests = adventurerAgent.requestTaker.GetItemList();

            Assert.AreEqual(1, takenQuests.Count, "The adventurer should have one request");
        }
Esempio n. 2
0
        public void Request_CompleteResourceRequest()
        {
            CraftingResources randomCraftingRessource = listCraftingResources[UnityEngine.Random.Range(0, listCraftingResources.Count)];

            //Make a request
            requestShopSystem.MakeChoice(shopAgent, randomCraftingRessource);
            CraftingResourceRequest requestMade = requestShopSystem.requestSystem.GetAllCraftingRequests()[0];
            int reward = requestMade.Reward;

            //Take a request
            adventurerAgent.requestTaker.TakeRequest(requestMade);

            //Give the ressource = Complete request
            adventurerAgent.requestTaker.CheckItemAdd(randomCraftingRessource, 1);

            //No more requests?
            Assert.AreEqual(0, requestSystem.GetAllCraftingRequests().Count, "No more requests after giving the resource");
            //Reward obtained?
            Assert.AreEqual(adventurerAgent.wallet.startMoney + reward, adventurerAgent.wallet.Money);
            //Resource given?
            Assert.AreEqual(0, adventurerAgent.requestTaker.GetCurrentStock(randomCraftingRessource));
        }
Esempio n. 3
0
        /// <summary>
        /// Manage UI
        /// </summary>
        /// <param name="choice">Int associate to a specific UI action</param>
        /// <param name="resourceRequestToTake">Mandatory if choice = TakeResourceRequest</param>
        /// <param name="itemToBuy">Mandatory if choice = PurchaseItem</param>
        public void SetAction(EAdventurerAgentChoices choice, CraftingResourceRequest resourceRequestToTake = null, ShopItemUi?itemToBuy = null)
        {
            agentChoice = choice;
            switch (choice)
            {
            case EAdventurerAgentChoices.None:
                break;

            case EAdventurerAgentChoices.MainMenu:
                adventurerInput.ChangeScreen(this, EAdventurerScreen.Main);
                break;

            case EAdventurerAgentChoices.ResourceRequest:
                adventurerInput.ChangeScreen(this, EAdventurerScreen.Request);
                break;

            case EAdventurerAgentChoices.Shop:
                adventurerInput.ChangeScreen(this, EAdventurerScreen.Shop);
                break;

            case EAdventurerAgentChoices.Adventure:
                adventurerInput.ChangeScreen(this, EAdventurerScreen.Adventurer);
                break;

            case EAdventurerAgentChoices.TakeResourceRequest:
                requestTaker.TakeRequest(resourceRequestToTake);
                break;

            case EAdventurerAgentChoices.PurchaseItem:
                AgentShopSubSystem shopCraftingSystem = GameObject.FindObjectOfType <ShopCraftingSystemBehaviour>().system.shopSubSubSystem;
                shopCraftingSystem.PurchaseItem(itemToBuy.Value.Seller, itemToBuy.Value.Item.itemDetails, this.wallet, this.adventurerInventory.agentInventory);
                break;

            case EAdventurerAgentChoices.AdventureForest:
                adventurerInput.adventurerSystem.system.StartBattle(this, BattleEnvironments.Forest);
                break;

            case EAdventurerAgentChoices.AdventureSea:
                adventurerInput.adventurerSystem.system.StartBattle(this, BattleEnvironments.Sea);
                break;

            case EAdventurerAgentChoices.AdventureMountain:
                adventurerInput.adventurerSystem.system.StartBattle(this, BattleEnvironments.Mountain);
                break;

            case EAdventurerAgentChoices.AdventureVolcano:
                adventurerInput.adventurerSystem.system.StartBattle(this, BattleEnvironments.Volcano);
                break;

            case EAdventurerAgentChoices.BattleAttack:
                adventurerInput.adventurerSystem.system.OnAttackButton(this);
                break;

            case EAdventurerAgentChoices.BattleHeal:
                adventurerInput.adventurerSystem.system.OnHealButton(this);
                break;

            case EAdventurerAgentChoices.BattleFlee:
                adventurerInput.adventurerSystem.system.OnFleeButton(this);
                break;

            default:
                Debug.Log("Wrong EAdventurerAgentChoices : " + choice);
                break;
            }
        }