Esempio n. 1
0
 public void OnPointerDown(PointerEventData data)
 {
     if (craftSystem == null)
     {
         craftSystem = transform.parent.GetComponent<CraftSystem>();
         resultScript = transform.parent.GetChild(3).GetComponent<CraftResultSlot>();
     }
     if (resultScript.temp < (craftSystem.possibleItems.Count - 1))
         resultScript.temp++;
     else
         resultScript.temp = 0;
 }
Esempio n. 2
0
 public void OnPointerDown(PointerEventData data)
 {
     if (craftSystem == null)
     {
         craftSystem  = transform.parent.GetComponent <CraftSystem>();
         resultScript = transform.parent.GetChild(3).GetComponent <CraftResultSlot>();
     }
     if (craftSystem.possibleItems.Count > 1 && resultScript.temp >= 1)
     {
         resultScript.temp--;
     }
     else
     {
         resultScript.temp = craftSystem.possibleItems.Count - 1;
     }
 }
Esempio n. 3
0
    public void OnPointerDown(PointerEventData data)
    {
        if (craftSystem == null)
        {
            craftSystem  = transform.parent.GetComponent <CraftSystem>();
            resultScript = transform.parent.GetChild(3).GetComponent <CraftResultSlot>();
        }

        if (resultScript.temp < (craftSystem.possibleItems.Count - 1))
        {
            resultScript.temp++;
        }
        else
        {
            resultScript.temp = 0;
        }

        craftSystem.minMaxEq = false;
    }
Esempio n. 4
0
    public void OnPointerDown(PointerEventData data)
    {
        if (this.gameObject.transform.parent.parent.parent.GetComponent <EquipmentSystem>() == null)
        {
            bool      gearable  = false;
            Inventory inventory = transform.parent.parent.parent.GetComponent <Inventory>();

            if (eS != null)
            {
                itemTypeOfSlot = eS.itemTypeOfSlots;
            }

            if (data.button == PointerEventData.InputButton.Right)
            {
                //item from craft system to inventory
                if (transform.parent.GetComponent <CraftResultSlot>() != null)
                {
                    bool check = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>().inventory.GetComponent <Inventory>().checkIfItemAllreadyExist(item.itemID, item.itemValue);

                    if (!check)
                    {
                        GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>().inventory.GetComponent <Inventory>().addItemToInventory(item.itemID, item.itemValue);
                        GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>().inventory.GetComponent <Inventory>().stackableSettings();
                    }
                    CraftSystem cS = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>().craftSystem.GetComponent <CraftSystem>();
                    cS.deleteItems(item);
                    CraftResultSlot result = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>().craftSystem.transform.GetChild(3).GetComponent <CraftResultSlot>();
                    result.temp = 0;
                    //tooltip.deactivateTooltip();
                    gearable = true;
                    GameObject.FindGameObjectWithTag("MainInventory").GetComponent <Inventory>().updateItemList();
                }
                else
                {
                    bool stop = false;
                    if (eS != null)
                    {
                        for (int i = 0; i < eS.slotsInTotal; i++)
                        {
                            if (itemTypeOfSlot[i].Equals(item.itemType))
                            {
                                if (eS.transform.GetChild(1).GetChild(i).childCount == 0)
                                {
                                    stop = true;
                                    if (eS.transform.GetChild(1).GetChild(i).parent.parent.GetComponent <EquipmentSystem>() != null && this.gameObject.transform.parent.parent.parent.GetComponent <EquipmentSystem>() != null)
                                    {
                                    }
                                    else
                                    {
                                        inventory.EquiptItem(item);
                                    }

                                    this.gameObject.transform.SetParent(eS.transform.GetChild(1).GetChild(i));
                                    this.gameObject.GetComponent <RectTransform>().localPosition = Vector3.zero;
                                    eS.gameObject.GetComponent <Inventory>().updateItemList();
                                    inventory.updateItemList();
                                    gearable = true;
                                    if (duplication != null)
                                    {
                                        Destroy(duplication.gameObject);
                                    }
                                    break;
                                }
                            }
                        }


                        if (!stop)
                        {
                            for (int i = 0; i < eS.slotsInTotal; i++)
                            {
                                if (itemTypeOfSlot[i].Equals(item.itemType))
                                {
                                    if (eS.transform.GetChild(1).GetChild(i).childCount != 0)
                                    {
                                        GameObject otherItemFromCharacterSystem = eS.transform.GetChild(1).GetChild(i).GetChild(0).gameObject;
                                        Item       otherSlotItem = otherItemFromCharacterSystem.GetComponent <ItemOnObject>().item;
                                        if (item.itemType == ItemType.UFPS_Weapon)
                                        {
                                            inventory.UnEquipItem1(otherItemFromCharacterSystem.GetComponent <ItemOnObject>().item);
                                            inventory.EquiptItem(item);
                                        }
                                        else
                                        {
                                            inventory.EquiptItem(item);
                                            if (item.itemType != ItemType.Backpack)
                                            {
                                                inventory.UnEquipItem1(otherItemFromCharacterSystem.GetComponent <ItemOnObject>().item);
                                            }
                                        }
                                        if (this == null)
                                        {
                                            GameObject dropItem = (GameObject)Instantiate(otherSlotItem.itemModel);
                                            dropItem.AddComponent <PickUpItem>();
                                            dropItem.GetComponent <PickUpItem>().item = otherSlotItem;
                                            dropItem.transform.localPosition          = GameObject.FindGameObjectWithTag("Player").transform.localPosition;
                                            inventory.OnUpdateItemList();
                                        }
                                        else
                                        {
                                            otherItemFromCharacterSystem.transform.SetParent(this.transform.parent);
                                            otherItemFromCharacterSystem.GetComponent <RectTransform>().localPosition = Vector3.zero;
                                            if (this.gameObject.transform.parent.parent.parent.GetComponent <Hotbar>() != null)
                                            {
                                                createDuplication(otherItemFromCharacterSystem);
                                            }

                                            this.gameObject.transform.SetParent(eS.transform.GetChild(1).GetChild(i));
                                            this.gameObject.GetComponent <RectTransform>().localPosition = Vector3.zero;
                                        }

                                        gearable = true;
                                        if (duplication != null)
                                        {
                                            Destroy(duplication.gameObject);
                                        }
                                        eS.gameObject.GetComponent <Inventory>().updateItemList();
                                        inventory.OnUpdateItemList();
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
                if (!gearable && item.itemType != ItemType.UFPS_Ammo && item.itemType != ItemType.UFPS_Grenade)
                {
                    Item itemFromDup = null;
                    if (duplication != null)
                    {
                        itemFromDup = duplication.GetComponent <ItemOnObject>().item;
                    }

                    inventory.ConsumeItem(item);

                    item.itemValue--;
                    if (itemFromDup != null)
                    {
                        duplication.GetComponent <ItemOnObject>().item.itemValue--;
                        if (itemFromDup.itemValue <= 0)
                        {
                            if (tooltip != null)
                            {
                                tooltip.deactivateTooltip();
                            }
                            inventory.deleteItemFromInventory(item);
                            Destroy(duplication.gameObject);
                        }
                    }
                    if (item.itemValue <= 0)
                    {
                        if (tooltip != null)
                        {
                            tooltip.deactivateTooltip();
                        }
                        inventory.deleteItemFromInventory(item);
                        Destroy(this.gameObject);
                    }
                }
            }
        }
    }
Esempio n. 5
0
    public void OnPointerDown(PointerEventData data)
    {
        if (this.gameObject.transform.parent.parent.parent.GetComponent <EquipmentSystem>() == null)
        {
            bool      gearable  = false;
            Inventory inventory = transform.parent.parent.parent.GetComponent <Inventory>();

            if (eS != null)
            {
                itemTypeOfSlot = eS.itemTypeOfSlots;
            }

            if (data.button == PointerEventData.InputButton.Left && DoubleClick() && item.itemType == ItemType.Consumable)     // if we doubleClick with the mouse's left button
            {
                //item from craft system to inventory
                if (transform.parent.GetComponent <CraftResultSlot>() != null)
                {
                    bool check = inv.GetComponent <Inventory>().checkIfItemAllreadyExist(item.itemID, item.itemValue);

                    if (!check)
                    {
                        for (int j = 0; j < inv.transform.GetChild(1).transform.childCount; j++)
                        {
                            if (inv.transform.GetChild(1).transform.GetChild(j).childCount != 0)
                            {
                                //if the item we're crafting has a slot filled in the main inventory and there are some places
                                if (item.itemID.Equals(inv.transform.GetChild(1).transform.GetChild(j).GetChild(0).GetComponent <ItemOnObject>().item.itemID) && inv.transform.GetChild(1).transform.GetChild(j).GetChild(0).GetComponent <ItemOnObject>().item.itemValue != inv.transform.GetChild(1).transform.GetChild(j).GetChild(0).GetComponent <ItemOnObject>().item.maxStack)
                                {
                                    //filling the remaining places before adding the rest through the normal add
                                    if (inv.transform.GetChild(1).transform.GetChild(j).GetChild(0).GetComponent <ItemOnObject>().item.itemValue + item.itemValue > inv.transform.GetChild(1).transform.GetChild(j).GetChild(0).GetComponent <ItemOnObject>().item.maxStack)
                                    {
                                        item.itemValue -= (inv.transform.GetChild(1).transform.GetChild(j).GetChild(0).GetComponent <ItemOnObject>().item.maxStack - inv.transform.GetChild(1).transform.GetChild(j).GetChild(0).GetComponent <ItemOnObject>().item.itemValue);
                                        inv.transform.GetChild(1).transform.GetChild(j).GetChild(0).GetComponent <ItemOnObject>().item.itemValue = inv.transform.GetChild(1).transform.GetChild(j).GetChild(0).GetComponent <ItemOnObject>().item.maxStack;
                                    }
                                }
                            }
                        }
                        //normal add
                        numberOfItems = item.itemValue / item.maxStack;
                        for (int i = 0; i < numberOfItems; i++)
                        {
                            inv.GetComponent <Inventory>().addItemToInventory(item.itemID, item.maxStack);
                            inv.GetComponent <Inventory>().stackableSettings();
                        }
                        if (item.itemValue % item.maxStack != 0)
                        {
                            inv.GetComponent <Inventory>().addItemToInventory(item.itemID, item.itemValue % item.maxStack);
                            inv.GetComponent <Inventory>().stackableSettings();
                        }
                    }
                    CraftSystem cS = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>().craftSystem.GetComponent <CraftSystem>();
                    cS.deleteItems(item);
                    CraftResultSlot result = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>().craftSystem.transform.GetChild(3).GetComponent <CraftResultSlot>();
                    tooltip.deactivateTooltip();
                    gearable = true;
                    inv.GetComponent <Inventory>().updateItemList();
                }
                else
                {
                    bool stop = false;
                    if (eS != null)
                    {
                        for (int i = 0; i < eS.slotsInTotal; i++)
                        {
                            if (itemTypeOfSlot[i].Equals(item.itemType))
                            {
                                if (eS.transform.GetChild(1).GetChild(i).childCount == 0)
                                {
                                    stop = true;
                                    if (eS.transform.GetChild(1).GetChild(i).parent.parent.GetComponent <EquipmentSystem>() != null && this.gameObject.transform.parent.parent.parent.GetComponent <EquipmentSystem>() != null)
                                    {
                                    }
                                    else
                                    {
                                        inventory.EquiptItem(item);
                                    }

                                    this.gameObject.transform.SetParent(eS.transform.GetChild(1).GetChild(i));
                                    this.gameObject.GetComponent <RectTransform>().localPosition = Vector3.zero;
                                    eS.gameObject.GetComponent <Inventory>().updateItemList();
                                    inventory.updateItemList();
                                    gearable = true;
                                    if (duplication != null)
                                    {
                                        Destroy(duplication.gameObject);
                                    }
                                    break;
                                }
                            }
                        }

                        if (!stop)
                        {
                            for (int i = 0; i < eS.slotsInTotal; i++)
                            {
                                if (itemTypeOfSlot[i].Equals(item.itemType))
                                {
                                    if (eS.transform.GetChild(1).GetChild(i).childCount != 0)
                                    {
                                        GameObject otherItemFromCharacterSystem = eS.transform.GetChild(1).GetChild(i).GetChild(0).gameObject;
                                        Item       otherSlotItem = otherItemFromCharacterSystem.GetComponent <ItemOnObject>().item;
                                        if (item.itemType == ItemType.UFPS_Weapon)
                                        {
                                            inventory.UnEquipItem1(otherItemFromCharacterSystem.GetComponent <ItemOnObject>().item);
                                            inventory.EquiptItem(item);
                                        }
                                        else
                                        {
                                            inventory.EquiptItem(item);
                                            if (item.itemType != ItemType.Backpack)
                                            {
                                                inventory.UnEquipItem1(otherItemFromCharacterSystem.GetComponent <ItemOnObject>().item);
                                            }
                                        }
                                        if (this == null)
                                        {
                                            GameObject dropItem = (GameObject)Instantiate(otherSlotItem.itemModel);
                                            dropItem.AddComponent <PickUpItem>();
                                            dropItem.GetComponent <PickUpItem>().item = otherSlotItem;
                                            dropItem.transform.localPosition          = GameObject.FindGameObjectWithTag("Player").transform.localPosition;
                                            inventory.OnUpdateItemList();
                                        }
                                        else
                                        {
                                            otherItemFromCharacterSystem.transform.SetParent(this.transform.parent);
                                            otherItemFromCharacterSystem.GetComponent <RectTransform>().localPosition = Vector3.zero;
                                            if (this.gameObject.transform.parent.parent.parent.GetComponent <Hotbar>() != null)
                                            {
                                                createDuplication(otherItemFromCharacterSystem);
                                            }

                                            this.gameObject.transform.SetParent(eS.transform.GetChild(1).GetChild(i));
                                            this.gameObject.GetComponent <RectTransform>().localPosition = Vector3.zero;
                                        }

                                        gearable = true;
                                        if (duplication != null)
                                        {
                                            Destroy(duplication.gameObject);
                                        }
                                        eS.gameObject.GetComponent <Inventory>().updateItemList();
                                        inventory.OnUpdateItemList();
                                        break;
                                    }
                                }
                            }
                        }
                    }
                }
                if (!gearable && item.itemType != ItemType.UFPS_Ammo && item.itemType != ItemType.UFPS_Grenade)
                {
                    Item itemFromDup = null;
                    if (duplication != null)
                    {
                        itemFromDup = duplication.GetComponent <ItemOnObject>().item;
                    }

                    inventory.ConsumeItem(item);

                    item.itemValue--;
                    if (itemFromDup != null)
                    {
                        duplication.GetComponent <ItemOnObject>().item.itemValue--;
                        if (itemFromDup.itemValue <= 0)
                        {
                            if (tooltip != null)
                            {
                                tooltip.deactivateTooltip();
                            }
                            inventory.deleteItemFromInventory(item);
                            Destroy(duplication.gameObject);
                        }
                    }
                    if (item.itemValue <= 0)
                    {
                        if (tooltip != null)
                        {
                            tooltip.deactivateTooltip();
                        }
                        inventory.deleteItemFromInventory(item);
                        Destroy(this.gameObject);
                    }
                }
            }
        }
    }