public CraftContext(GenericReader reader) { int version = reader.ReadInt(); m_Items = new List <CraftItem>(); Owner = reader.ReadMobile(); int sysIndex = reader.ReadInt(); m_LastResourceIndex = reader.ReadInt(); m_LastResourceIndex2 = reader.ReadInt(); m_LastGroupIndex = reader.ReadInt(); m_DoNotColor = reader.ReadBool(); m_MarkOption = (CraftMarkOption)reader.ReadInt(); m_QuestOption = (CraftQuestOption)reader.ReadInt(); m_MakeTotal = reader.ReadInt(); System = GetCraftSystem(sysIndex); if (System != null && Owner != null) { System.AddContext(Owner, this); Contexts.Add(this); } }
public CraftContext(GenericReader reader) { int version = reader.ReadInt(); m_Items = new List<CraftItem>(); Owner = reader.ReadMobile(); int sysIndex = reader.ReadInt(); m_LastResourceIndex = reader.ReadInt(); m_LastResourceIndex2 = reader.ReadInt(); m_LastGroupIndex = reader.ReadInt(); m_DoNotColor = reader.ReadBool(); m_MarkOption = (CraftMarkOption)reader.ReadInt(); m_QuestOption = (CraftQuestOption)reader.ReadInt(); m_MakeTotal = reader.ReadInt(); System = GetCraftSystem(sysIndex); if (System != null && Owner != null) { System.AddContext(Owner, this); Contexts.Add(this); } }