public void ChangeBindItem(CraftItem binditem, Sprite spr) { bindItem = binditem; try { //m_image.sprite = spr; UICollection.SetImage(bindItem.GetComponent <Image>().sprite, m_image); m_image.color = ColorCollection.GetVecClear(); } catch (Exception e) { Debug.Log("这里的报错应该是因为Awake事件还未执行造成"); Debug.Log(e); } }
// Start is called before the first frame update void Awake() { //得到自己的必要组件 m_rect = GetComponent <RectTransform>(); m_image = GetComponent <Image>(); //设置拖动部件初始不可见 //m_image.sprite = bindItem.GetComponent<Image>().sprite; UICollection.SetImage(bindItem.GetComponent <Image>().sprite, m_image); m_image.color = ColorCollection.GetVecClear(); //设置用于拖动逻辑的坐标 itemOriginPos = m_rect.localPosition; dragPos = itemOriginPos; }