void Sceneloadset(Scene Scene, LoadSceneMode mode) { if (SceneManager.GetActiveScene().name != "MainMenu" && SceneManager.GetActiveScene().name != "Options" && SceneManager.GetActiveScene().name != "Credits") { #region Gathering PlayerGO = GameObject.FindGameObjectWithTag("Player"); ElephantGO = GameObject.FindGameObjectWithTag("Elephant"); airformGO = GameObject.FindGameObjectWithTag("AirForm"); CrabGO = GameObject.FindGameObjectWithTag("Crab"); waterGO = GameObject.FindGameObjectWithTag("WaterForm"); smokeSprite = GameObject.Find("SmokeParent").GetComponentInChildren <SpriteRenderer>(); curTransMatch = PlayerGO; #endregion #region Array Set playerMRA = GameObject.FindGameObjectWithTag("PlayerMesh").GetComponentsInChildren <MeshRenderer>(); waterMRA = waterGO.GetComponentsInChildren <MeshRenderer>(); elephantMRA = ElephantGO.GetComponentsInChildren <MeshRenderer>(); crabMRA = CrabGO.GetComponentsInChildren <MeshRenderer>(); airformMRA = airformGO.GetComponentsInChildren <MeshRenderer>(); currForm = playerMRA; #endregion #region Active Set foreach (MeshRenderer mr in waterMRA) { mr.enabled = false; } foreach (MeshRenderer mr in elephantMRA) { mr.enabled = false; } foreach (MeshRenderer mr in crabMRA) { mr.enabled = false; } foreach (MeshRenderer mr in airformMRA) { mr.enabled = false; } waterGO.GetComponentInChildren <Collider>().enabled = false; ElephantGO.GetComponent <Collider>().enabled = false; CrabGO.GetComponent <Collider>().enabled = false; airformGO.GetComponent <Collider>().enabled = false; #endregion } }
public void Transform() { //each if check checks for a keypress, and checks if the current transformation is not the same as the keypress. //if the current transformation is different from the keypress's transformation, the current GO is set inactive. //the current transformation becomes the new keypress's GO and then it is set active. if (CurTrans.GetComponent <CharacterController>().isGrounded&& wasJumping) { wasJumping = false; playSound = true; smokeTimer = .5f; if (CurTrans != PlayerGO) { CurTrans.gameObject.SetActive(false); } PlayerGO.transform.position = CurPosition; CurTrans = PlayerGO; PlayerGO.SetActive(true); } if (Input.GetKeyDown(KeyCode.Space) && !CrabGO.GetComponent <CrabMovement>().inWater) // air form { playSound = true; smokeTimer = .5f; if (CurTrans != airformGO) { CurTrans.gameObject.SetActive(false); } airformGO.transform.position = CurPosition; CurTrans = airformGO; airformGO.SetActive(true); wasJumping = true; } if (CrabGO.GetComponent <CrabMovement>().inWater) { playSound = true; smokeTimer = .5f; if (CurTrans != waterGO) { CurTrans.gameObject.SetActive(false); } waterGO.transform.position = CurPosition; CurTrans = waterGO; waterGO.SetActive(true); } }