Esempio n. 1
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        private static int EventGroupUpload(int subType, int sendTime, long fromGroup, long fromQQ, string file)
        {
            CqGroupFileUploadEventArgs args = new CqGroupFileUploadEventArgs();

            args.SendTime  = NativeConvert.FotmatUnixTime(sendTime.ToString());
            args.FromGroup = fromGroup;
            args.FromQQ    = fromQQ;
            args.File      = Common.CqApi.GetFile(file);
            ReceiveFileUploadMessage(null, args);
            return((int)(args.Handler ? MessageHanding.Intercept : MessageHanding.Ignored));            //如果处理过就截断消息
        }
Esempio n. 2
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        private static int Evnet__eventGroupUpload(int subType, int sendTime, long fromGroup, long fromQQ, string file)
        {
            CqGroupFileUploadEventArgs args = new CqGroupFileUploadEventArgs(4, sendTime.ToDateTime(), fromGroup, fromQQ, Common.CqApi.GetFile(file));

            if (subType == 1)
            {
                if (ReceiveFileUploadMessage_4 != null)
                {
                    ReceiveFileUploadMessage_4(null, args);
                }
            }
            return(Convert.ToInt32(args.Handler));
        }
Esempio n. 3
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        /// <summary>
        /// Type=11 群文件上传事件<para/>
        /// 处理收到的群文件上传结果
        /// </summary>
        /// <param name="sender">事件的触发对象</param>
        /// <param name="e">事件的附加参数</param>
        public void ReceiveGroupFileUpload(object sender, CqGroupFileUploadEventArgs e)
        {
            // 本子程序会在酷Q【线程】中被调用,请注意使用对象等需要初始化(CoInitialize,CoUninitialize)。
            // 这里处理消息
            // 关于文件信息, 触发事件时已经转换完毕, 请直接使用

            e.Handler = LuaEnv.LuaEnv.RunLua(
                "",
                "envent/ReceiveGroupFileUpload.lua",
                new ArrayList()
            {
                "fromqq", e.FromQQ,
                "fromgroup", e.FromGroup,
                "fileName", e.File.Name,
                "id", e.File.Id,
                "size", e.File.Size,
            });

            //e.Handled = false;   // 关于返回说明, 请参见 "Event_FriendMessage.ReceiveFriendMessage" 方法
        }