Esempio n. 1
0
 public MonitoringHeader(Game game, Renderer renderer) : base(game, renderer, 0, false, true)
 {
     _cpuUsageCounter = new CpuUsageCounter();
     _fpsCounter      = new FpsCounter();
     _text            = renderer.TextManager.Create("Courrier", 14, 80, new Vector4(1, 1, 1, 0.5f));
     _text.Position   = new Vector2I(3, 0);
     _videoCardInfo   = renderer.DirectX.VideoCardName + " (" + renderer.DirectX.VideoCardMemorySize + " MB)";
     _overlay         = new Rectangle(renderer, renderer.ScreenSize, new Vector2I(0, 0), new Vector2I(485, 16), new Vector4(1, 0, 0, 0.2f));
 }
Esempio n. 2
0
 public MonitoringHeader(Game game, Renderer renderer)
     : base(game, renderer, 0, false, true)
 {
     _cpuUsageCounter = new CpuUsageCounter();
     _fpsCounter = new FpsCounter();
     _text = renderer.TextManager.Create("Courrier", 14, 80, new Vector4(1,1,1,0.5f));
     _text.Position = new Vector2I(3,0);
     _videoCardInfo = renderer.DirectX.VideoCardName + " ("+renderer.DirectX.VideoCardMemorySize+" MB)";
     _overlay = new Rectangle(renderer, renderer.ScreenSize, new Vector2I(0,0), new Vector2I(485,16), new Vector4(1,0,0,0.2f));
 }