public MonitoringHeader(Game game, Renderer renderer) : base(game, renderer, 0, false, true) { _cpuUsageCounter = new CpuUsageCounter(); _fpsCounter = new FpsCounter(); _text = renderer.TextManager.Create("Courrier", 14, 80, new Vector4(1, 1, 1, 0.5f)); _text.Position = new Vector2I(3, 0); _videoCardInfo = renderer.DirectX.VideoCardName + " (" + renderer.DirectX.VideoCardMemorySize + " MB)"; _overlay = new Rectangle(renderer, renderer.ScreenSize, new Vector2I(0, 0), new Vector2I(485, 16), new Vector4(1, 0, 0, 0.2f)); }
public MonitoringHeader(Game game, Renderer renderer) : base(game, renderer, 0, false, true) { _cpuUsageCounter = new CpuUsageCounter(); _fpsCounter = new FpsCounter(); _text = renderer.TextManager.Create("Courrier", 14, 80, new Vector4(1,1,1,0.5f)); _text.Position = new Vector2I(3,0); _videoCardInfo = renderer.DirectX.VideoCardName + " ("+renderer.DirectX.VideoCardMemorySize+" MB)"; _overlay = new Rectangle(renderer, renderer.ScreenSize, new Vector2I(0,0), new Vector2I(485,16), new Vector4(1,0,0,0.2f)); }