private unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture) { int Width = (Texture.Width + 3) / 4; int Height = (Texture.Height + 3) / 4; byte[] Output = new byte[Width * Height * 8]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed(byte *BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Tile = CpuMem.ReadInt64(Position + Offset); *(long *)(BuffPtr + OutOffs) = Tile; OutOffs += 8; } } } return(Output); }
private unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight) { int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth; int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight; byte[] Output = new byte[Width * Height * 16]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed(byte *BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long Tile0 = CpuMem.ReadInt64(Position + Offset + 0); long Tile1 = CpuMem.ReadInt64(Position + Offset + 8); *(long *)(BuffPtr + OutOffs + 0) = Tile0; *(long *)(BuffPtr + OutOffs + 8) = Tile1; OutOffs += 16; } } } return(Output); }
private unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture) { int Width = Texture.Width; int Height = Texture.Height; byte[] Output = new byte[Width * Height * 16]; ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16); (AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition( Memory, Texture.Position); fixed(byte *BuffPtr = Output) { long OutOffs = 0; for (int Y = 0; Y < Height; Y++) { for (int X = 0; X < Width; X++) { long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y); long PxLow = CpuMem.ReadInt64(Position + Offset + 0); long PxHigh = CpuMem.ReadInt64(Position + Offset + 8); *(long *)(BuffPtr + OutOffs + 0) = PxLow; *(long *)(BuffPtr + OutOffs + 8) = PxHigh; OutOffs += 16; } } } return(Output); }