public override void Enter(CpuInputController parent) { Debug.Log("Following"); base.Enter(parent); }
private void Start() { parent = GetComponentInParent <CpuInputController>(); //Debug.Log(parent); }
public override void Enter(CpuInputController parent) { Debug.Log("Retreating"); base.Enter(parent); _parent.UnitPanicked = true; }
public virtual void Enter(CpuInputController parent) { _parent = parent; }