Esempio n. 1
0
 private void SetCppCallStackMode(CppCallStackMode mode)
 {
     disabledToolStripMenuItem.Checked  = (mode == CppCallStackMode.Disabled);
     condensedToolStripMenuItem.Checked = (mode == CppCallStackMode.Condensed);
     fullToolStripMenuItem.Checked      = (mode == CppCallStackMode.Full);
     debugger.EnableCppCallstack(mode);
 }
 private void Reset()
 {
     hostVersion      = 0;
     hostPlatform     = Platform.Unknown;
     symbolsManager   = null;
     cppCallStackMode = CppCallStackMode.Disabled;
 }
 public void EnableCppCallstack(CppCallStackMode mode)
 {
     if (hostVersion >= 4)
     {
         // Request the module information if necessary
         if (mode != CppCallStackMode.Disabled && hostPlatform == Platform.Xbox && symbolsManager == null)
         {
             sendBufferWriter.Write((byte)PacketType.ModulesInformation);
             SendPacket();
         }
     }
     if (hostVersion >= 3)
     {
         cppCallStackMode = mode;
         bool enable = (mode != CppCallStackMode.Disabled);
         sendBufferWriter.Write((byte)PacketType.EnableCppCallstack);
         sendBufferWriter.Write(enable);
         SendPacket();
     }
 }
        public void EnableCppCallstack(CppCallStackMode mode)
        {
            if (hostVersion >= 4)
            {
                // Request the module information if necessary

                // removed old code - keeping it commented as we add new platforms which have remote symbols

                /*if (mode != CppCallStackMode.Disabled && /*hostPlatform == Platform.??? && symbolsManager == null) // ACCEPTED_USE
                 * {
                 *      sendBufferWriter.Write((byte)PacketType.ModulesInformation);
                 *      SendPacket();
                 * }*/
            }
            if (hostVersion >= 3)
            {
                cppCallStackMode = mode;
                bool enable = (mode != CppCallStackMode.Disabled);
                sendBufferWriter.Write((byte)PacketType.EnableCppCallstack);
                sendBufferWriter.Write(enable);
                SendPacket();
            }
        }