private void RenderBox_LeftMouseDown(object sender, MouseEventArgs e) { if (this.m_mode == MODE.PLACE) // This has to be in front of OnLeftMouseDown { this.m_GameEngine.SetEntityType(int.Parse(this.Combo_Model.Text.Split(':')[0])); } else if (this.m_mode == MODE.PLACEBRUSH) // This has to be in front of OnLeftMouseDown { this.m_GameEngine.SetEntityType(int.Parse(this.ComboBox_Model_Brush.Text.Split(':')[0])); } m_GameEngine.OnLeftMouseDown((uint)e.X, (uint)e.Y); UpdateSaveStatus(); if (this.m_mode == MODE.SELECT) { GetAllSelectedInfo(); // Check if anything has been selected int numSelected; m_GameEngine.GetNrOfSelectedEntities(out numSelected); if (numSelected > 0 && autoSwitchMove) { this.m_mode = MODE.MOVE; switchMode(); m_GameEngine.ChangeMode((int)m_mode); } } else if (this.m_mode == MODE.MOVE) { this.m_mode = MODE.SELECT; autoSwitchMove = true; switchMode(); m_GameEngine.ChangeMode((int)m_mode); GetAllSelectedInfo(); } }