private CowCowSmallSettlementInfo SetBankerInfo(Gamer g, int bankerCoin)
        {
            CowCowSmallSettlementInfo info = new CowCowSmallSettlementInfo();

            info.Cards  = new RepeatedField <int>();
            info.SeatID = g.SeatID;
            info.Cards.AddRange(g.cards);
            info.CardsType = g.cardType;
            info.CowNumber = g.CowNumber;
            info.Multiple  = g.Multiple;
            info.LoseWin   = bankerCoin;
            info.BetCoin   = g.Coin;

            return(info);
        }
        public void SetGamerSmallSettlement(CowCowSmallSettlementInfo info)
        {
            this.banker.alpha   = info.SeatID == 0 ? 1 : 0;
            this.gamerName.text = Game.Scene.GetComponent <UIComponent>().Get(UICowCowType.CowCowGameRoom).GetComponent <UICowCow_GameRoomComponent>().GamerComponent.Get(info.SeatID).GetComponent <UICowCow_GamerInfoComponent>().gamerName;
            this.bets.text      = info.Multiple.ToString();
            switch ((CowType)info.CardsType)
            {
            case CowType.None:
                this.cardType.text = "无牛";
                break;

            case CowType.HaveCow:
                int num = info.CowNumber % tan;
                if (num == 0)
                {
                    this.cardType.text = "牛牛";
                }
                else
                {
                    this.cardType.text = $"牛{num}";
                }
                break;

            case CowType.FiveFlowerCow:
                this.cardType.text = "五花牛";
                break;

            case CowType.BombCow:
                this.cardType.text = "炸弹牛";
                break;

            case CowType.FiveSmallCow:
                this.cardType.text = "五小牛";
                break;
            }
            this.score.text = info.LoseWin > 0 ? $"+{info.LoseWin}" : $"{info.LoseWin}";
            for (int i = 0; i < this.cards.Length; i++)
            {
                this.cards[i].sprite = (Sprite)this.res.GetAsset(UICowCowAB.CowCow_Texture, CardHelper.GetCardAssetName(info.Cards[i]));
            }
        }
        /// <summary>
        /// 小结算
        /// </summary>
        private void SmallSettlement(Dictionary <int, Gamer> gamers, Room room)
        {
            Actor_CowCowRoomOpenCardsAndSettlement openCards = new Actor_CowCowRoomOpenCardsAndSettlement();

            openCards.SmallSettlemntInfo = new RepeatedField <CowCowSmallSettlementInfo>();
            int bankerCoin = 0;

            //计算各个玩家输赢,判断谁是庄
            foreach (Gamer g in gamers.Values)
            {
                //坐下
                g.Status            = GamerStatus.Down;
                g.IsSubmitHandCards = false;
                if (room.CurBankerSeatID != g.SeatID)
                {
                    CowCowSmallSettlementInfo info = new CowCowSmallSettlementInfo();
                    info.Cards  = new RepeatedField <int>();
                    info.SeatID = g.SeatID;
                    info.Cards.AddRange(g.cards);
                    info.CardsType = g.cardType;
                    info.CowNumber = g.CowNumber;
                    info.Multiple  = g.Multiple;
                    int loseWin = CowComparisonHelper.CalculCoin(gamers[room.CurBankerSeatID], g, room.CurMultiple);
                    g.Coin      += loseWin;
                    info.LoseWin = loseWin;
                    bankerCoin  += -loseWin;
                    info.BetCoin = g.Coin;
                    openCards.SmallSettlemntInfo.Add(info);
                }
            }
            gamers[room.CurBankerSeatID].Coin += bankerCoin;
            openCards.SmallSettlemntInfo.Add(SetBankerInfo(gamers[room.CurBankerSeatID], bankerCoin));
            room.State = RoomState.End;

            room.Broadcast(openCards);
        }