void Start() { StageScene = "StageScene"; Progress = 1; Win = 0; PhoneSR = Phone.GetComponent <SpriteRenderer>(); C1 = Covfefe1.GetComponent <Covfefe1Click>().Clicked; C2 = Covfefe3.GetComponent <Covfefe3Click>().Clicked; C3 = Covfefe2.GetComponent <Covfefe2Click>().Clicked; T = PlayerPrefs.GetFloat("PTime"); Curtain1.GetComponent <UpFlag>().enabled = true; }
void Start() { ScoreText.enabled = false; LivesText.enabled = false; RuleText.enabled = false; StageScene = "StageScene"; Progress = 1; Win = 0; PhoneSR = Phone.GetComponent <SpriteRenderer>(); C1 = Covfefe1.GetComponent <ClickItem>().Clicked; C2 = Covfefe2.GetComponent <ClickItem>().Clicked; C3 = Covfefe3.GetComponent <ClickItem>().Clicked; FlagDown = false; T = PlayerPrefs.GetFloat("PTime"); tt = T; }
void Update() { switch (Progress) { case (1): if (C1 == true) { Progress = 2; PhoneSR.sprite = Phone2; } else if (C2 == true || C3 == true) { Progress = 0; PhoneSR.sprite = Phone0; Win = 0; } C1 = Covfefe1.GetComponent <ClickItem>().Clicked; C2 = Covfefe2.GetComponent <ClickItem>().Clicked; C3 = Covfefe3.GetComponent <ClickItem>().Clicked; break; case (2): if (C2 == true) { Progress = 3; PhoneSR.sprite = Phone3; } else if (C3 == true) { Progress = 0; PhoneSR.sprite = Phone0; Win = 0; } C1 = Covfefe1.GetComponent <ClickItem>().Clicked; C2 = Covfefe2.GetComponent <ClickItem>().Clicked; C3 = Covfefe3.GetComponent <ClickItem>().Clicked; break; case (3): if (C3 == true) { Progress = 4; PhoneSR.sprite = Phone4; Win = 1; } C1 = Covfefe1.GetComponent <ClickItem>().Clicked; C2 = Covfefe2.GetComponent <ClickItem>().Clicked; C3 = Covfefe3.GetComponent <ClickItem>().Clicked; break; default: break; } if (T < 0) { PlayerPrefs.SetInt("Result", Win); Phone.GetComponent <PresentResults>().enabled = true; Phone.GetComponent <GamePhone>().enabled = false; } else { T = T - Time.deltaTime; } }
void Update() { switch (Progress) { case (1): if (C1 == true) { Progress = 2; PhoneSR.sprite = Phone2; } else if (C2 == true || C3 == true) { Progress = 0; PhoneSR.sprite = Phone0; Win = 0; } C1 = Covfefe1.GetComponent <Covfefe1Click>().Clicked; C2 = Covfefe3.GetComponent <Covfefe3Click>().Clicked; C3 = Covfefe2.GetComponent <Covfefe2Click>().Clicked; break; case (2): if (C2 == true) { Progress = 3; PhoneSR.sprite = Phone3; } else if (C3 == true) { Progress = 0; PhoneSR.sprite = Phone0; Win = 0; } C1 = Covfefe1.GetComponent <Covfefe1Click>().Clicked; C2 = Covfefe3.GetComponent <Covfefe3Click>().Clicked; C3 = Covfefe2.GetComponent <Covfefe2Click>().Clicked; break; case (3): if (C3 == true) { Progress = 4; PhoneSR.sprite = Phone4; Win = 1; } C1 = Covfefe1.GetComponent <Covfefe1Click>().Clicked; C2 = Covfefe3.GetComponent <Covfefe3Click>().Clicked; C3 = Covfefe2.GetComponent <Covfefe2Click>().Clicked; break; default: break; } if (T < 0) { PlayerPrefs.SetInt("Result", Win); SceneManager.LoadScene(StageScene); } else { T = T - Time.deltaTime; } }